Orbtopia · Old Captain’s Rules

Orbtopia street anecdotes checklist

Orbtopia (奥托皮亚) appeared as “Autopia” in earlier SorWiki guides.

Open Old Captain’s Rules in game. Mark the entries you have recorded, then check the remaining hints. You can also open the anecdote map.

Three entries include walkthroughs from September gameplay. All 24 include in-game hints. Some interactions can change during festivals.

  1. Two Quick Punches

    Hint — The ring is lively. If you feel like joining in, try a couple of punches on the nearby sandbag.

    Dark Alleys · Beside the boxing ring

    1. Find the red sandbag against the wall near the weapon rack.
    2. Hit the sandbag, then check Old Captain’s Rules for Two Quick Punches.

    Check the journal even if you picked up a drop from the sandbag.

    Lan Yangyang’s guide · September 30, 2026 · 02:30 location, 02:49 attack, 02:57–03:01 journal entry.

  2. Whispers at the Fountain

    Hint — People say the fountain outside the witch’s door is magical. Toss in a coin; it might foretell good fortune.

    Shopping Street · Fountain outside the witch’s door

    1. Find the fountain against the wall outside the witch’s door.
    2. Use Toss Coin, then check Old Captain’s Rules for Whispers at the Fountain.

    Read the cost in the interaction prompt before tossing.

    Tianzhen · September 2, 2026 · 00:13 location, 00:20–00:21 coin toss, 00:25 journal entry.

  3. Art in a Moment

    Hint — An older artist takes inspiration from passersby. Take a photo together while she is still. Everyone is an artist.

    Use the hint at the linked locations to look for the interaction.

  4. Cooing Visitors

    Hint — What happens if you scatter rice into the air? No one mentioned it would bring a flock of birds!

    Use the hint at the linked locations to look for the interaction.

  5. Grow Quickly

    Hint — A shovel, a patch of soil, and a little digging each day may bring a surprise.

    Use the hint at the linked locations to look for the interaction.

  6. Troublesome Neighbor

    Hint — One annoyance of living in Orbtopia is being disturbed at night. Could people stay away from the window?

    Use the hint at the linked locations to look for the interaction.

  7. Gossip Catcher

    Hint — No one knows the backstage area is a hub of gossip. Hush and listen closely for juicy news.

    Shopping Street · Indoors beside the red stage curtain

    1. Enter the tavern shown in the video and find the red stage curtain. The map labels this room Cold Drinks Shop.
    2. Approach the ear icon and select Eavesdrop. Listen to the conversation, then check Old Captain’s Rules for Gossip Catcher.

    The map link switches to the interior layer.

    Tianzhen · September 2, 2026 · 01:20 location, 01:39–01:41 conversation, 01:44 journal entry.

  8. Keep the Fire Burning

    Hint — Add wood and stoke the furnace until it burns brighter!

    Use the hint at the linked locations to look for the interaction.

  9. Broken Hammer

    Hint — Claire’s hammer has been broken for a long time. He cries about it all day but won’t let anyone touch his treasured tool.

    Use the hint at the linked locations to look for the interaction.

  10. Chest Trap

    Hint — A chest hidden in a corner quietly waits for its secret to be opened.

    Use the hint at the linked locations to look for the interaction.

  11. Freeform Graffiti

    Hint — Write, draw, and change the graffiti as you please.

    Use the hint at the linked locations to look for the interaction.

  12. A Swaying Self

    Hint — Arabella in the dark alley is knowledgeable. Talk with her and she can make a cup of concentrated octopus juice just for you.

    Use the hint at the linked locations to look for the interaction.

  13. Sparks in the Night

    Hint — A firework ignites like a star lighting up the night sky.

    Use the hint at the linked locations to look for the interaction.

  14. Lunbolang’s Sketch

    Hint — Rumor has it the painter can create only one picture, but there may be more to Lunbolang than that.

    Use the hint at the linked locations to look for the interaction.

  15. Believe in Skewers

    Hint — People say Cook’s food is hard to swallow but remarkably effective. A little skewer can have great power!

    Use the hint at the linked locations to look for the interaction.

  16. Luck Detector

    Hint — “No one can get through seven sentences with me,” Serol says.

    Use the hint at the linked locations to look for the interaction.

  17. What’s in the Sky?

    Hint — Old Hill loves fishing and spends his days gazing out from the pier. Only he knows what is in the sky.

    Use the hint at the linked locations to look for the interaction.

  18. The Growing Person

    Hint — Oen believes he is a plant and is trying hard to grow. Visit again in a few days; there may be a surprise.

    Use the hint at the linked locations to look for the interaction.

  19. Endless Chatter

    Hint — No coral, no shark balls—if there is nothing to sell, why does Aris run a snack stall?

    Use the hint at the linked locations to look for the interaction.

  20. Haig’s Secret

    Hint — Each Sunday, Haig mysteriously appears in the square after dark and disappears again. He seems to have many secrets…

    Use the hint at the linked locations to look for the interaction.

  21. Easily Startled

    Hint — A timid Sea Eagle wants information about the dockyard and startles at the slightest disturbance. Some people approach just to frighten him.

    Use the hint at the linked locations to look for the interaction.

  22. The Sailing Ceremony

    Hint — A grand sailing ceremony waits in vain for an expected bell. Who will discover the surprise atop the Memory Tower?

    Use the hint at the linked locations to look for the interaction.

  23. Ring the End-of-Shift Bell

    Hint — The ship’s boss forbids ringing the dockyard’s end-of-shift bell unless someone can draw Oden away…

    Use the hint at the linked locations to look for the interaction.

  24. Traveling Aisel

    Hint — Aisel dances in the square year after year, dreaming of the perfect stage and waiting for a chance to seek it out.

    Use the hint at the linked locations to look for the interaction.

Open the interactive map