Multi-Hit Die
猛猛骰Useful for damage skills that benefit from extra hits. Using more enhancement dice adds more hits.
Enhancement dice
Filter by skill use and team needs, then compare level effects and sourced examples. Chinese-server data; English names are provisional.
Useful for damage skills that benefit from extra hits. Using more enhancement dice adds more hits.
Works with attacks that hit multiple enemies: damage to all enemies is combined, then additional damage is focused on the primary target. Hitting more enemies can increase single-target burst.
Useful on an opening skill that makes the primary target more vulnerable for teammates to focus down.
Works well on an early setup skill to increase crewmate skill damage over the following turns.
Useful for damage skills that reliably finish enemies. More defeated enemies build stacks that increase later additional damage.
Useful for attacks that need consistent extra damage. The amount changes with the user’s progression.
Fits low-HP or HP-spending burst builds; arrange healing or shields before using it.
Useful when attacking a primary target alongside adjacent enemies. Closer enemy positioning makes splash damage easier to use.
Adds random-target damage to an attack skill; rolling a 6 adds more strikes.
Useful on area skills that hit multiple targets: the more targets hit, the greater the additional damage.
Useful for skills that steadily reduce enemy stances; die points and 6s further increase Stance Damage.
Useful on an early support or damage skill to provide Critical Rate support for the team’s following attacks.
Useful on a support-oriented skill when the team also needs guaranteed critical damage against all enemies.
Fits a team built around a high-Attack friendly unit, allowing that unit to repeat its most recent profession attack skill.
Fits shield builds or skills combining offense and defense: gain a shield first, then deal damage based on its value.
Useful on a tank or team-support skill to provide shields and Defense to the team.
Useful on defensive skills for units absorbing damage; targeting weight increases and a qualifying roll enables a counterattack.
Fits damage-over-time or longer encounters, building value through 腐坏 stacks and action timing.
Useful on healing or team-support skills for group recovery and negative-effect removal.
Fits burst skills that can tolerate a delayed release in exchange for higher damage.
Useful on friendly-target support skills to give the recipient 锐牙.
Fits healing skills that restore HP to several teammates, converting the healing into damage against the highest-threat enemy.
No enhancement dice match these filters.
The guide covers enhancement points, skill types, team needs and common mistakes. Track progress in the cultivation checklist.