
Current CN crewmate record
Sanson (桑松)
Name status: English reference name; official global localization not verified
Evaluate Sanson by survival coverage and encounter fit before judging personal damage.
This page uses Chinese-server data. Some English descriptions may be out of date or differ from the current Chinese record; check the Chinese record before relying on skill, talent or breakthrough details. Global names and values may differ.
At a glance
Sanson role and CN availability
- Chinese UI name
- 桑松
- Stable record ID
- sansong
- Ticket type
- Black Ticket · 5-star
- Primary attribute
- Constitution
- Combat role
- Sustain · Sub DPS
- Availability
- Limited CN availability
- CN version added
- Underground King of Otopia (November 12, 2026)
- CN record last verified
- Position (Chinese name)
- 执法者
- Favorite food (Chinese name)
- 巧克力蛋糕
How to read this record
Sanson is listed as Sustain and Sub DPS with Constitution as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
Shanty learning materials
For this crewmate, the listed fragment is Gold Wall Soundstealer Shell Fragment. The next cost depends on how many shanties the crewmate has already learned.
| Learning number | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fragments required | 1 | 3 | 4 | 5 | 6 | 7 | 9 | 11 | 13 | 15 | 15 | 15 | 15 | 15 | 15 |
White Soundstealer Shell Fragment is a universal shanty-learning fragment.
Related Shadows of the Past
Check each Shadow’s effects against the crewmate’s skills and team role.
Linked to this crewmate
Same-attribute options
CN database values
Sanson base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
English-localized CN skill data
Sanson skills and level values
Level tables use the Chinese record. English descriptions may not yet reflect its latest changes; compare the Chinese record for current details.

Verdict
Attacks apply 2 stacks of Evidence. Counterattacks apply 1 extra stack. After attacking, the chance to trigger Execution is 40% plus 10% per stack on the primary target. [Evidence] Caps at 15 stacks. Other skills cannot remove it. For every 5 stacks gained, damage dealt falls by 1% (up to 5%) and combo damage taken increases by 2% (up to 10%). When attacked, the target gains 1 stack and takes combo damage equal to 4% of Sanson’s max HP. [Execution] Counts as a counterattack. Deal 10% of Sanson’s max HP as damage and remove all Evidence. Each stack removed deals an additional combo hit equal to 8% of his max HP. Execution cannot apply Evidence or trigger another Execution.
| Value | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage dealt reduction | 1% | 1.1% | 1.2% | 1.3% | 1.4% | 1.5% | 1.6% | 1.7% | 1.8% | 2% | 2.1% | 2.2% | 2.3% | 2.4% | 2.5% |
| Combo damage taken increase | 2% | 2.2% | 2.4% | 2.6% | 2.8% | 3% | 3.2% | 3.4% | 3.6% | 4% | 4.2% | 4.4% | 4.6% | 4.8% | 5% |
| Evidence damage | 4% | 4.4% | 4.8% | 5.2% | 5.6% | 6% | 6.4% | 6.8% | 7.2% | 8% | 8.4% | 8.8% | 9.2% | 9.6% | 10% |
| Execution damage | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% | 21% | 22% | 23% | 24% | 25% |
| Execution extra combo damage | 8% | 8.8% | 9.6% | 10.4% | 11.2% | 12% | 12.8% | 13.6% | 14.4% | 16% | 16.8% | 17.6% | 18.4% | 19.2% | 20% |

Aggravated Sentence
Deal damage equal to 150% of Sanson’s max HP to one enemy. Increase all allies’ Defense by 10 levels for 3 turns.
| Value | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Single-target damage | 150% | 165% | 180% | 195% | 210% | 225% | 240% | 255% | 270% | 300% | 315% | 330% | 345% | 360% | 375% |
| Defense increase | 10 lv. | 11 lv. | 12 lv. | 13 lv. | 14 lv. | 15 lv. | 16 lv. | 17 lv. | 18 lv. | 20 lv. | 21 lv. | 22 lv. | 23 lv. | 24 lv. | 25 lv. |

Judgment Descends
Deal damage equal to 60% of Sanson’s max HP to all enemies. Gain Sanction for 1 turn and increase his target weight by 5 levels for 2 turns. [Sanction] After being hit, counterattack with Execution. Other skills cannot remove this effect.
| Value | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| All-enemy damage | 60% | 66% | 72% | 78% | 84% | 90% | 96% | 102% | 108% | 120% | 126% | 132% | 138% | 144% | 150% |
Voyage growth reference
Sanson core attributes by stage
| Stage | Strength | Agility | Constitution | Intelligence | Perception | Charisma |
|---|---|---|---|---|---|---|
| 1 | 14 | 11 | 18 | 12 | 9 | 14 |
| 2 | 21 | 16 | 27 | 17 | 13 | 20 |
| 3 | 28 | 21 | 36 | 22 | 17 | 26 |
| 4 | 35 | 26 | 45 | 27 | 21 | 32 |
| 5 | 42 | 31 | 54 | 32 | 25 | 38 |
| 6 | 49 | 36 | 63 | 37 | 29 | 44 |
Head enhancement record
Sanson talents
Conviction
Above 200% targeting weight, every additional 10% increases extra-action damage by 1%, up to 30%.
Sentence
Increases targeting weight by 25%.
Execution
Increases damage dealt by 5%.
Routine Procedure
Execution grants the party a shield equal to 0.4% of Sanson’s maximum HP per combo hit in that Execution. Stacked shields cannot exceed 40% of Sanson’s maximum HP.
Moment of Silence
After Sanson uses his signature skill, each party member blocks the damage from their next incoming attack, up to 15% of Sanson’s maximum HP.
Skill upgrade costs
Costs cover each upgrade from level 1 to level 10. Material names are reference translations; names awaiting translation appear in Chinese.
SkillVerdict9 upgrades
SkillAggravated Sentence9 upgrades
SkillJudgment Descends9 upgrades
Permanent progression
Sanson breakthrough bonuses
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +0.00%
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +0.00%
Additional effect: Increases Sanson’s extra-action damage by 5%.
Breakthrough 3
HP +645 · Attack +45 · Defense +15 · Damage +0.00%
Additional effect: Increases Sanson’s extra-action damage by 2%.
Breakthrough 4
HP +860 · Attack +60 · Defense +20 · Damage +0.00%
Additional effect: Increases Sanson’s extra-action damage by 2%.
Breakthrough 5
HP +1075 · Attack +75 · Defense +25 · Damage +0.00%
Additional effect: Increases Sanson’s extra-action damage by 2%.
Breakthrough 6
HP +1290 · Attack +90 · Defense +30 · Damage +0.00%
Additional effect: At the start of battle, gains 5 Energy and applies 5 stacks of Evidence to all enemies.
Maintenance and breakthrough costs
Each stage shows maintenance for all four parts and the materials needed for the next breakthrough.
Maintenance stageStage 1Stage bonusHP +215 / ATK +15 / DEF +5 / Damage +0.00%Stage total×4,400×1
Maintenance
Breakthrough to stage 2
Increases Sanson’s extra-action damage by 5%.
Maintenance stageStage 2Stage bonusHP +430 / ATK +30 / DEF +10 / Damage +0.00%Stage total×9,000×1
Maintenance
Breakthrough to stage 3
Increases Sanson’s extra-action damage by 2%.
Maintenance stageStage 3Stage bonusHP +645 / ATK +45 / DEF +15 / Damage +0.00%Stage total×24,000×1
Maintenance
Breakthrough to stage 4
Increases Sanson’s extra-action damage by 2%.
Maintenance stageStage 4Stage bonusHP +860 / ATK +60 / DEF +20 / Damage +0.00%Stage total×92,000×1×1
Maintenance
Breakthrough to stage 5
Increases Sanson’s extra-action damage by 2%.
Maintenance stageStage 5Stage bonusHP +1075 / ATK +75 / DEF +25 / Damage +0.00%Stage total×305,000×1×1
Maintenance
Breakthrough to stage 6
At the start of battle, gains 5 Energy and applies 5 stacks of Evidence to all enemies.
Maintenance stageStage 6Stage bonusHP +1290 / ATK +90 / DEF +30 / Damage +0.00%Stage total×1,300,000
Maintenance
Final stage bonus
At the start of battle, gains 5 Energy and applies 5 stacks of Evidence to all enemies.
Character background
Black Baron’s enforcer, a quiet man who wears a mask.
Black Baron’s enforcer is a frightening story come to life.
“There’s a monster under that mask,” a sea hamster whispers by candlelight. “You can hear his instruments rattling under the cloak. When the kids won’t settle, tell them Sanson is coming. They’ll pull the covers over their heads and barely breathe.”
“Surely that’s just a story to scare children,” the listeners say, with uneasy laughter.
The door creaks open under a black leather glove. A black cloak and a pale mask ease through the doorway. Nobody turns to look directly at the figure.
The room is silent except for the cold rattle.
The crowd once roared before the scaffold. The condemned man shook as he waited for a long, humiliating ordeal.
Sanson climbed the platform and gently closed the man’s eyes. He raised the great axe and brought it down in one swift motion. The crowd fell silent at the dull sound. The condemned man felt no pain before the silence took him.
The onlookers began to protest. With his eyes lowered, Sanson pulled the axe free from the wood and walked down into the crowd. Their noise gave way to fear, then silence, until he had passed.
Sanson could never choose who was sent to him. After countless sentences, he had learned how to bring suffering and how to cut it short.
Crew secrets
A witness claims Sanson dragged a gravestone into the cemetery at night. An expedition heads out to learn whether he is human. Sanson wonders whether they mean the plank he was carrying.
Obtain another copy of Sanson to unlock this stage.The expedition reports seeing Sanson take off his metal mask. In the firelight, the pale face frightened a young sea hamster to tears. Sanson wonders whether he has been staying up too late.
Obtain another copy of Sanson to unlock this stage.The expedition members dream of red eyes and a swinging axe. Nobody gets any sleep. Sanson wonders whether he frightened them and resolves to stay farther from crowds.
Obtain another copy of Sanson to unlock this stage.The expedition returns to the cemetery and sees Sanson swinging his enormous axe in the woods as though performing a ritual. Sanson wonders why everyone screams when he is only chopping firewood.
Obtain another copy of Sanson to unlock this stage.A gust lifts Sanson’s cloak. The reporter sees a terrible shadow with no body inside. Sanson stands there holding a clothespin, looking silently at his cloak on the drying rack.
Obtain another copy of Sanson to unlock this stage.The cemetery stories get out of hand. Sea hamsters agree to keep everyone well away from the graveyard. Sanson sighs in relief. At last, some peace.
Obtain another copy of Sanson to unlock this stage.Verification and name policy
Source status for Sanson
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.





