Home / Databases / Shanties
Shanty Atlas
Shanty database Browse shanties from the Chinese server. English names are provisional.
208 shanties Shanties Select a shanty to see how it works for the current primary attribute.
Sort Star rating Name Effect Witch's Midnight Dance ★★★★★ Critical hits Gain 10% Critical Rate. Strange Scents and Night Whispers ★★★★★ Critical hits Gain 10% Critical Rate and 24% Critical Damage. Cage of My Own Making ★★★★★ Critical hits A hit above 20% of the target's maximum HP deals an extra 100% Attack as damage. An Ominous Murder of Crows ★★★★★ Damage over time Damage-over-time ticks deal 40% less damage. Rot at the Revel's End ★★★★★ Damage over time When your damage over time on an enemy ticks, ticks immediately or detonates, have a 20% chance to deal one extra hit. Notice Before the End ★★★★★ Damage over time After applying damage over time to an enemy, gain 1 Argument stack next turn. Crit! Crit! Crit! ★★★★★ Low HP At battle start, lower your HP to 40%. The Brute Fears Nothing ★★★★★ Low HP Gain 1 Last Escape. Heart in Overdrive ★★★★★ Low HP Record HP lost. Swarm Across the Sky ★★★★★ Extra actions Deal 12% more damage outside your turn and apply Bait to the target. A Butterfly Breeds a Hurricane ★★★★★ Extra actions After an extra action, have a 50% chance to gain 1 Boost Point. When Disaster Breaks the Dam ★★★★★ Extra actions On an extra action, gain 1 Build-Up stack. A Silent Answer ★★★★★ Guard Allies in Guard accumulate 30% fewer battle wounds from hits and gain 15% Defense. Perfect Shell ★★★★★ Guard While guarding, gain 100 Taunt and Immunity. Heavy-Shell Assault ★★★★★ Guard After guarding, take 1 extra action without ending Guard. Finale for a Sweet Romance ★★★★★ Debuffs When an enemy's debuff levels total 10, reduce its Attack, Defense and Speed by 8%. Soulrot to the Marrow ★★★★★ Debuffs When attacking a debuffed enemy, have a 50% chance to extend its debuffs by 2 turns. Armor-Eating Onslaught ★★★★★ Debuffs Each debuff stack you applied to an enemy lowers its Defense by 3%, up to 30%. Warning: Highly Flammable ★★★★★ Bonus damage After actively dealing bonus damage, gain 2 Rage stacks and lower the Fury threshold to 21. A Gentleman's Restraint ★★★★★ Bonus damage Bonus damage applies a Mark. The Masquerade Shatters ★★★★★ Bonus damage Bonus damage applies a Mark. The Day the Sky Rained Fire ★★★★★ Fixed damage Fixed damage +10%. The Cannon That Never Turns Back ★★★★★ Fixed damage For every 1000% of base Attack dealt as fixed damage, gain 10 Small Shot stacks. Rules of Heavy Bombardment ★★★★★ Fixed damage Fixed damage can crit. The Guardian's Thunder ★★★★★ Shields When attacking, deal 8% of your shield value as damage to the main target. A Desperate Sigh at the Chasm ★★★★★ Shields After granting a target shields totaling 240% of its maximum HP, refresh its personal skill cooldown and grant an extra turn. Gathering Thunder in Silence ★★★★★ Shields Shields received are 70% stronger. Sparks Like Swarming Bees ★★★★★ Splash damage Splash damage also deals 30% splash to 1 random enemy next to the splash target. A Hero Fights to the End ★★★★★ Splash damage With only 1 enemy remaining, a profession skill that splashes has a 20% chance to cast again. A Hot Meal on the Stove ★★★★★ Splash damage Crewmate skills deal 40% extra splash damage. Showstopper ★★★★★ Boost Dice For every Boost Die an ally uses, gain 1 Sprout stacks on yourself and 1 random unit at turn end. A Life on the Line ★★★★★ Boost Dice Every 5 Boost Points spent by allies guarantees 1 die shows 6 on the wearer's next Boost Dice roll. When the Fireworks Fade ★★★★★ Boost Dice Increase the effect of Boost Dice on skills by 20%. Unyielding Resolve ★★★★★ Taking hits At battle start, give all allies 1 Gold Armor stack. Hold Fast and Wait ★★★★★ Taking hits When attacked, gain Too Soon. A Reckoning in Scars ★★★★★ Taking hits Record damage taken, up to 100% of your HP. Prelude to a Shepherd's Tune ★★★★★ Action advance For every 4 Swiftness stacks spent by your team, all allies gain 3 levels of damage, up to level 9. A Thousand Faces and Shadows ★★★★★ Action advance At battle start, grant all allies 8 Swiftness stacks. The Uncrowned Shepherd ★★★★★ Action advance When you advance a target's action, grant them 2 Swiftness stacks, up to 4 per turn. Worker Ants Get No Days Off ★★★★★ Signature skills Store damage dealt outside Signature Skills, up to 3 times your Attack. The Queen Returns to the Nest ★★★★★ Signature skills After using a Signature Skill, have a 15% chance to restore all Energy. The Ant Queen Rules the Tide ★★★★★ Signature skills After 3 Signature Skills, gain Snare for 2 turns. An Immaculate Feast ★★★★★ Buffs If an ally with more than 10 types of buffs is about to be exhausted, clear all their buffs to prevent the hit and restore 5% HP. The Everlasting Ivory Cup ★★★★★ Buffs When granting an ally a standard buff, if they have more than 5 buff stacks, refund 1 Boost Point when they use Boost Dice on their next action. Blessing for the Eternal Favorite ★★★★★ Buffs For every 3 standard buffs you grant other units, grant the ally with the highest Attack 2 levels of those buffs for 2 turns. Silence Holds All Things ★★★★★ Healing Gain 2 levels of Healing. The Spirit Healer's Last Edict ★★★★★ Healing When an ally takes damage that would exhaust them, prevent exhaustion and heal them for 20% of the wearer's maximum HP. Seal of Innocent Silence ★★★★★ Healing When healing an ally, convert 20% of excess healing into a shield for 2 turns. Our First and Final Meeting ★★★★ Critical hits Extra actions gain 12% Critical Rate. Ensemble of Breaths ★★★★ Critical hits Each type of buff adds 5% Critical Damage, up to 20%. Quintet of Breaths ★★★★ Critical hits Gain 5% Critical Rate and 3% Critical Damage per debuff stack on the target, counting up to 5 stacks. The Price of Witch's Medicine ★★★★ Critical hits On a critical hit, gain a shield worth 20% of the damage, up to 15% of maximum HP. A Deal in Shadow City ★★★★ Critical hits After a critical hit, gain 4 levels of Signature Skill damage for 2 turns. Festering Wound ★★★★ Damage over time Convert 2% of Effect Hit Rate into damage-over-time bonus damage, up to 20%. A Drink Gone Down Wrong ★★★★ Damage over time When a skill hits an enemy with damage over time, have a 50% chance to add 1 stack. An Experiment in Obedience ★★★★ Damage over time When damage over time ticks, have a 30% chance to increase damage taken by 2 levels. Engineered Achievement ★★★★ Damage over time An attack skill using Boost Dice has a 40% chance to tick damage over time on its main target 1 time. Layered Hisses ★★★★ Damage over time Damage-over-time effects you apply can stack 3 more times. Stay Hungry ★★★★ Low HP Deal 16% more damage to enemies with a higher HP percentage than yours. Time to Hit Back ★★★★ Low HP Below 50% HP, deal 18% more bonus damage. A Heavyweight's Cunning ★★★★ Low HP Below 50% HP, gain a shield equal to 20% of your HP. Open Those Red Eyes ★★★★ Low HP The first time any unit drops below 50% HP, gain 12 levels of damage for 3 turns. The Final Charge ★★★★ Low HP Below 50% HP, advance your action by 70%. Unbridled Restlessness ★★★★ Extra actions Immediately clear a debuff that would stop you from acting. A Finely Prepared Specimen ★★★★ Extra actions When an extra action deals damage, reduce the target's Defense by 2 levels, up to 6, for 2 turns. The Hunter's Heartbeat ★★★★ Extra actions Extra-action damage +6%. Commendation for the Hunt ★★★★ Extra actions On an extra action, recover 0.8 Energy. Pursuit Plan Approved ★★★★ Extra actions Triggering an extra action grants 4 levels of Signature Skill damage, up to level 8, for 2 turns. Unyielding Stone ★★★★ Guard The first attack received each time you guard deals 8% less damage. Oversized Live Target ★★★★ Guard While guarding, taunt all untaunted enemies for 1 turn. Deep-Seated Rage ★★★★ Guard When Guard ends, gain 2 levels of Attack for 2 turns, plus 2 levels per hit taken while guarding. Delayed Gratification ★★★★ Guard When guarding, extend your 3 highest-stacked buffs by 1 turn. Stronger After Every Setback ★★★★ Guard Recover 1.5 Energy when triggering a Guard Counter. Wild Strike ★★★★ Debuffs Each debuff stack increases the enemy's damage taken by 1% and its damage over time taken by a further 1%. Assault Zone ★★★★ Debuffs At battle start, reduce all enemies' Effect Resistance by 20% for 2 turns. Tune of Contempt ★★★★ Debuffs After applying a debuff to an enemy, advance your action by 5%. A New Recipe for Heartbreak ★★★★ Debuffs For every 1 debuff above 5 on an enemy, it takes 5% more damage and fixed damage, up to 15%. The Weight of Calamity ★★★★ Debuffs Each debuff stack on an enemy lowers its Speed by 0.5%, up to 6%. A Noble's Justice ★★★★ Bonus damage Deal 18% more bonus damage and 5% less other damage. Family Loyalty ★★★★ Bonus damage Bonus damage applies a Mark. Bow Tie Put Away ★★★★ Bonus damage When using Boost Dice, increase bonus damage by pips rolled × 2%. The Ruler's Gaze ★★★★ Bonus damage Bonus damage applies a Mark. Wildness Held in Check ★★★★ Bonus damage After actively dealing bonus damage, gain 1 Rage stack. Home Is Calling ★★★★ Fixed damage Gain 3% fixed damage for each equipped Fixed Damage shanty. A Torrent of Longing ★★★★ Fixed damage When dealing fixed damage, add 1 stance damage. Hopes Too Hard to Voice ★★★★ Fixed damage For every 12 pips rolled with Boost Dice, gain 10 Small Shot stacks. A Tough Heart Made Tender ★★★★ Fixed damage After 10 instances of fixed damage, reduce all enemies' Critical Resistance by 4 levels for 2 turns. Unwavering Protection ★★★★ Fixed damage For every 3 profession resource stacks spent or applied, gain 6 Small Shot stacks. Lament of the Besieger ★★★★ Shields At turn end, increase shield value by 6%, capped at 6% of your HP. Cold, Hard Echo ★★★★ Shields While shielded, deal 80% Attack as damage to anyone who attacks you. A Promise to Guard the Shore ★★★★ Shields Shields you grant allies have a minimum value of 200% of your Defense. Rust-Red Rampart ★★★★ Shields When you gain or grant a shield, if the recipient is below 50% HP, heal them for 8% of the wearer's maximum HP. The Art of the Broom ★★★★ Shields When granting an ally a shield, its value randomly ranges from 25% weaker to 50% stronger. Headfirst or Nowhere ★★★★ Splash damage Consecutive attacks on the same main target increase splash damage by 15%. Reclamation Plan ★★★★ Splash damage Splash damage increases by 0.3% per 1% HP an enemy has lost. Time for a Medal ★★★★ Splash damage Each Boost Die adds 7% splash damage to the current hit. Born to Fight ★★★★ Splash damage If splash damage hits more than 2 enemies, your next attack deals 18% more damage to its main target. A Carpet of Golden Flowers ★★★★ Splash damage Defeating or breaking an enemy deals splash damage to all enemies. A Streak of Good Luck ★★★★ Boost Dice After using Boost Dice, double the stacks the next time you gain profession resources or grant them to an enemy. Cheers and More Cheers ★★★★ Boost Dice When RogueLuck triggers with fewer than 2 Boost Points, gain 1 Boost Point. Taken by Fate ★★★★ Boost Dice When an ally uses 3 Boost Dice at once, all allies gain 3 levels of Boost Dice skill damage for 2 turns. Reckless Adventure ★★★★ Boost Dice After rolling dice, gain 4 levels of fixed damage for 2 turns. Heartbeat Shock ★★★★ Boost Dice After you use Boost Dice, the ally with the highest Attack deals 20% extra damage on their next attack. Tempered by a Hundred Battles ★★★★ Taking hits Damage taken per turn is capped at 80% of maximum HP. The Edge Bites Back ★★★★ Taking hits When attacked, deal 6% of your maximum HP as damage to the attacker. The Champion Still Stands ★★★★ Taking hits When attacked, shield the ally with the lowest HP for 8% of the incoming damage for 2 turns. Armored with Grit ★★★★ Taking hits After being attacked, have a 10% chance to enter Guard. Guard and Recover ★★★★ Taking hits When attacked, restore 4% HP. Follow the Leader ★★★★ Action advance On attack, grant 1 Swiftness stack to the ally with the fewest stacks. Harbinger of Fate ★★★★ Action advance Below 30% HP, advance your action by 50% and restore 6% of your maximum HP. A Trickster's True Heart ★★★★ Action advance Whenever an ally spends 1 Swiftness stack, they gain a shield equal to 1.6% of their maximum HP for 2 turns. Quickstep Concerto ★★★★ Action advance When you advance a target's action, grant 1 Swiftness stack, up to 2 per turn. A Friendly Reminder ★★★★ Action advance After using a Signature Skill, grant all allies 2 Swiftness stacks. Share the Spoils ★★★★ Signature skills Signature Skills gain 12% Critical Rate. On Seafloor Traps ★★★★ Signature skills If a hit would deal more than 50% of maximum HP, spend 50% Energy to cap it at 50% of maximum HP. Hunger March ★★★★ Signature skills For every 25% Energy below maximum, gain 2% Energy recovery. Cast-Off Skin ★★★★ Signature skills After using a Signature Skill, your next 3 extra actions deal 12% more damage for 2 turns. Lessons in Housebuilding ★★★★ Signature skills Signature Skills deal 5% more damage per type of debuff on the enemy, up to 25%. Under the Ancestors' Gaze ★★★★ Buffs When granting a buff, gain 4 levels of bonus damage for 2 turns. Raise Your Glass ★★★★ Buffs Gain Rally for 3 turns at the start of battle. The Life of the Feast ★★★★ Buffs When an enemy's stance breaks, the ally who broke it gains 3 levels of Attack and 3 levels of damage for 2 turns. No Time for Sorrow Today ★★★★ Buffs When granting a target a buff, if they have more than 5 buffs, remove 1 debuff. A Blessing for the Hunters' Feast ★★★★ Buffs When granting an ally a standard buff, also grant 1 Nourish stack, which can carry over to the next battle. The Unending Note ★★★★ Healing Store excess healing on allies up to 2% of your maximum HP. Sense for Casualties ★★★★ Healing When damage leaves an ally below 50% HP, gain 4 levels of Healing for 2 turns. Pocket Medical Kit ★★★★ Healing Gain 4% Healing for each Healing shanty equipped, up to 24%. A Silent Prayer ★★★★ Healing Healing an ally below 50% HP increases Healing by 18%. Rescue Instinct ★★★★ Healing When damage leaves an ally below 50% HP, grant that ally 5 levels of healing received for 2 turns. Tune of Brutality ★★★ Critical hits At battle start, gain 4 levels of Critical Rate for 2 turns. Tune of Despair ★★★ Critical hits After breaking an enemy's stance, gain 6% Critical Rate for 2 turns. Tune of Fear ★★★ Critical hits Critical hits against enemies below 30% HP deal 20% more Critical Damage. Tune of Patience ★★★ Critical hits When gaining a buff or shield, gain 3 levels of Critical Rate for 2 turns. Tune of Sin ★★★ Critical hits After using a Signature Skill, gain 3 levels of Critical Rate for 2 turns. Tune of Delight ★★★ Damage over time Breaking an enemy has a 70% chance to apply 2 random types of damage over time. Tune of Courtesy ★★★ Damage over time After using a personal skill, have a 100% chance to apply 4 stacks of 1 random damage-over-time effect to all enemies. Tune of Absorption ★★★ Damage over time A Boost Dice skill deals 10% more damage to a target with damage over time. Tune of Scheming ★★★ Damage over time At battle start, have a 100% chance to apply 1 random damage-over-time stack to every enemy. Tune of Focus ★★★ Damage over time When damage over time ticks, have a 100% base chance to increase the target's damage over time taken by 1 level for 2 turns. Tune of Fury ★★★ Low HP Below 50% HP, gain 8% Attack. Tune of Defiance ★★★ Low HP Deal 12% more bonus damage below 50% HP. Tune of Fortitude ★★★ Low HP At turn start, spend 5% maximum HP to gain 4 levels of damage for 1 turn. Tune of Tenacity ★★★ Low HP Using a Signature Skill spends 10% HP to give that skill 7% more Critical Rate and damage. Tune of Self-Preservation ★★★ Low HP For every 1% HP lost, increase healing received by 0.2%. Tune of Urgency ★★★ Extra actions Extra actions grant 4% Attack for 1 turn, up to 2 stacks. Tune of Final Resolve ★★★ Extra actions After an extra action, gain 2 Speed, up to 6, for 1 turn. Tune of Composure ★★★ Extra actions Deal 6% more damage outside your turn. Tune of Ruthlessness ★★★ Extra actions Extra actions gain 4% Critical Rate. Tune of Wickedness ★★★ Extra actions On an extra action, restore 4% HP, up to 1 time per turn. Tune for Taking a Beating ★★★ Guard When guarding, gain 5 levels of Defense for 1 turn. Tune of Resistance ★★★ Guard When guarding, gain Just You Wait. Tune of Devotion ★★★ Guard When guarding, gain 5 levels of targeting weight for 1 turn. Tune of Gravity ★★★ Guard When guarding, gain a shield equal to 200% of Defense for 1 turn. Tune of Idleness ★★★ Guard When guarding, restore 3% HP. Tune of Rapture ★★★ Debuffs At battle start, apply 1 Drowning stack to all enemies. Misfortune on Your Heels ★★★ Debuffs Effect Hit Rate +12%. Gale of Corruption ★★★ Debuffs Gain 1.5% Speed for each type of debuff on the field, up to 9%. Empowered by Calamity ★★★ Debuffs Gain 4 levels of Attack for this hit when attacking a debuffed enemy. A Medal for Myself ★★★ Debuffs When an enemy's stance breaks, delay its action by 5%. Tune of Resilience ★★★ Bonus damage After actively dealing bonus damage, gain 1 Rage stack and 3 levels of Attack for 1 turn. Tune of Self-Control ★★★ Bonus damage Bonus damage applies a Mark. Tune of Toughness ★★★ Bonus damage Dealing bonus damage adds 7% of your missing HP as bonus damage. Tune of Fearlessness ★★★ Bonus damage Deal 12% more damage when dealing bonus damage to multiple enemies. Tune of Restraint ★★★ Bonus damage A Boost Dice attack deals 45% Attack as extra bonus damage to the main target per Boost Die. Tune of Anger ★★★ Fixed damage After applying a debuff to an enemy, gain 6 levels of fixed damage for 1 turn. Tune of Caution ★★★ Fixed damage When breaking an enemy's stance, gain 5 levels of fixed damage for 3 turns. Tune of Steadiness ★★★ Fixed damage If Boost Dice roll more than 6 pips, gain 4 levels of fixed damage for 1 turn. Tune of Stubbornness ★★★ Fixed damage Fixed damage +10%. Tune of Solemnity ★★★ Fixed damage After dealing fixed damage, have a 35% chance to restore 3% HP. Tune of Hidden Steel ★★★ Shields At battle start, shield yourself and the ally with the lowest HP for 10% of your maximum HP. Tune of Vigor ★★★ Shields When gaining a shield, gain 5% Defense for 2 turns, up to 2 stacks. Tune of Provocation ★★★ Shields When attacked, have a 30% chance to gain a shield worth 3% maximum HP for 1 turn. Tune of the Vanguard ★★★ Shields At turn start, gain a shield equal to 4% of your maximum HP if you do not already have this shield. Tune of Heavy Armor ★★★ Shields Take 5% less damage while shielded. Tune of Clumsiness ★★★ Splash damage Gain a shield equal to 20% Attack per enemy hit by splash. Tune of the Unbroken ★★★ Splash damage When an enemy's stance breaks, 15% of its break damage splashes to all other units. Tune of Silence ★★★ Splash damage Deal 25% more splash damage when attacking an enemy with Stance Break. Tune of Excitement ★★★ Splash damage After dealing splash damage, gain 9 Speed for 1 turn. Tune of Bravery ★★★ Splash damage A Boost Dice attack gains 10% splash per Boost Die. Tune of Purity ★★★ Boost Dice Using Boost Dice increases damage dealt by 20%. Tune of Yearning ★★★ Boost Dice Using Boost Dice grants the ally with the highest Attack 3 levels of Attack for 2 turns. Tune of Light Steps ★★★ Boost Dice When Boost Dice total at least 3 pips, apply 2 random damage-over-time stacks to a random enemy. Tune of Familiarity ★★★ Boost Dice Each Boost Point gained grants a random ally 1 level of Speed. Tune of Luck ★★★ Boost Dice Using Boost Dice adds 2 stance damage. Tune of Determination ★★★ Taking hits When an ally is attacked, gain 2 levels of targeting weight for 1 turn, stacking up to level 6. Power Through Adversity ★★★ Taking hits When attacked, recover 0.5 Energy, up to 2 times per turn. Resilient Armor ★★★ Taking hits When attacked, gain a shield worth 1.5% of your HP for 1 turn. Tune of Courage ★★★ Taking hits At turn end, gain 5 levels of targeting weight. Valiant Healing Shield ★★★ Taking hits Healing received +6%. Tune of Decisiveness ★★★ Action advance At battle start, advance all allies' actions by 16%. Tune of Ferocity ★★★ Action advance When an enemy is exhausted, advance all allies' actions by 3%. Tune of Grace ★★★ Action advance When an ally breaks an enemy's stance, advance all allies' actions by 1.6%. Tune of Carefree Days ★★★ Action advance When an ally takes damage, grant them 1 Swiftness stack and heal them for 2% of their maximum HP. Tune of Tenderness ★★★ Action advance For every 3 successful allied Weak Point checks, advance all allies' actions by 2.4%. Tune of Devotion ★★★ Signature skills After using a Signature Skill, refund 3% of its Energy cost each turn for 2 turns. Tune of Quick Wits ★★★ Signature skills After using a Signature Skill, gain 9% damage for 2 turns. Tune of Hard Work ★★★ Signature skills Using Boost Dice restores Energy equal to pips rolled × 0.4%. Tune of Diligence ★★★ Signature skills When using a Signature Skill, increase damage taken by all enemies by 3 levels for 1 turn. Tune of Unity ★★★ Signature skills When gaining a profession resource, recover 0.04 Energy. Tune of Innocence ★★★ Buffs At battle start, the ally with the highest Attack gains 12 levels of damage for 2 turns. Tune of High Spirits ★★★ Buffs At battle start, gain 5 levels of Speed for 3 turns. Tune of Candor ★★★ Buffs When a skill targets an ally, grant them 3 levels of Defense for 2 turns. Tune of Bright Days ★★★ Buffs When a skill targets an ally, grant them 2 levels of Attack for 2 turns. Tune of Clamor ★★★ Buffs When an ally triggers RogueLuck, they gain 4 levels of Attack for 2 turns. Tune of Tranquility ★★★ Healing The first time an ally drops below 50% HP, heal them for 5% of the wearer's maximum HP. Tune of Fervor ★★★ Healing After healing an ally, grant them 2 levels of Attack for 1 turn. Tune of Determination ★★★ Healing After healing an ally, grant them 3 levels of Defense for 1 turn. Tune of Flourishing ★★★ Healing At the start of your turn, heal the ally with the lowest HP percentage for 2% of your maximum HP. Tune of Ease ★★★ Healing After healing an ally, gain 3 levels of Speed for 1 turn. No shanties match these filters.
Shanty learning materials
Shell fragments and learning costs Find your crewmate’s primary attribute below, then use the table to check the cost of their next shanty. Track progress in the sailor progression checklist .
Any crewmate White Soundstealer Shell Fragment Strength
Red Fist Soundstealer Shell Fragment Agility
Oily Grass Soundstealer Shell Fragment Constitution
Gold Wall Soundstealer Shell Fragment Intelligence
Watermark Soundstealer Shell Fragment Perception
Purple Sleeve Soundstealer Shell Fragment Charisma
Lovely Soundstealer Shell Fragment Learning costs are counted separately for each crewmate.
Shanty fragment costs Shanty number 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Fragments required 1 3 4 5 6 7 9 11 13 15 15 15 15 15 15