Break Stance and clear adds in Stage 1, save Boost Dice for the Weak Point in Stage 2, and defeat the healing deer in Stage 3. Choose a damage dealer, utility crewmate, shield provider and healer based on the stage.
Performance of failure: Fast enemies can focus one ally and knock them out in the opening rounds.
Processing order: Focus one add in the first round, then work through the others. Removing an add reduces incoming actions.
If allies still fall, try damage sharing or shields and check whether your support can provide Resonance Dice.Difficulties 2
Save Boost Dice for the break window
Performance of failure: The boss summons adds and exposes a timed break window. Save Boost Dice for that turn.
Processing order: Hold your Boost Dice until the break check, then focus the boss. The Sea Burial example uses Watchmaker to lower the check requirement.
If your damage is adequate, change dice timing or bring a utility crewmate for the mechanic.Difficulties 3
Defeat the deer to stop the healing
Performance of failure: The deer heal the boss and can drag the fight out until your team runs out of resources.
Processing order: Save reliable damage for the deer. In the Sea Burial example, handle at least one deer wave and spend the remaining actions on the boss.
If the deer survive, bring area damage, an extra action or a buff to finish them in time.
Before we go,
Five checks before you fight
01
Main output is concentrated.
Levels, key skills, occupational fundamentals and the current Shadows are performed around one main output and do not allocate resources to two outputs on average.
02
The survival duty is complete.
At least one person is responsible for bearing the injury or shield and there are other means of continuous recovery; the need for dual survival is determined on the basis of the actual cause of death.
03
The mechanism dice can stay.
Difficulties 2 Need to set aside Boost Dice for breakup; if the team is dependent on Resonance Die, confirm the trigger speed and sequence of action.
04
The Bureau's resources are in the same direction.
Shanty, Prayer Stone, Career and Equipment Services are one and the same set of cycles, avoiding the temporary incoherence of adjoining abysss.
05
Prepare manual processing mechanisms
The current customs reports rely on targeting, dice and order of wonder, and do not treat automatic combat as a low acceptance standard on this page.
The role list must be read together with the conditions.
Triad Players
Sea Burial + Watchmaker + Shield + Treatment
For who: Fits for already developed Sea Burial, needs to handle difficulties with functional slots2 and wants to keep double-live account numbers.
Required conditions: Teammates need to work with Stance and Resonance Die; Watchmaker is responsible for reducing detection in the original sample; difficulty3 leaves the ability to clear deer.
Use boundary: The original author clearly states that it relies on hand-buffing, intra-branding, and professional attributes. It proves that this route can be tried and does not mean that the same roles have to be repeated in different degrees of practice, Shanty and versions.
For who: The four combinations of responsibilities used to understand a major output, function, shield and treatment, as well as the idea that in-house resources are first focused on the main output.
Required conditions: The compilation highlighted Resonance Die, the export of professional skills and the succession of recruitment within the Bureau; when these conditions are missing, they cannot be judged as “low-matching” based solely on the list of roles.
Use boundary: The source page claims two golds and zero life, but it does not link to the original war report. The station merely lists it as a sample of resources and duties and does not write the character list as a clearance guarantee.
Replaced with completed centralized primary output capable of handling monolithic and scavenging; and re-checking the swarms of difficult1 and difficult3 small deer handling capacity.
Watchmaker is missing
Use functions that can stabilize breakout, provide Boost Dice or reduce mechanism pressure; first, in difficulty 2, do not consider “symmetrical” to be a full equivalent.
If your shields are weak
Use the existing shield or injured role to verify that difficulties are avoided1 and decide whether or not to enter a new role.
If Hilda is unavailable
TapTap players have recently demonstrated the idea of using Watchmaker to assume responsibility for injuries/mechanisms, but it only proves that an alternative direction exists and remains to be reviewed according to its own dice and sequence of action.
Change one role at a time. Track whether the retry improves opening survival in Stage 1, the Weak Point check in Stage 2 or the deer wave in Stage 3.
FAQ
Problems common in the abyss
What are the requirements for account input and exercise?
No. The public sample is influenced by roles, occupations, Shanty, dice, equipment, account levels, random events, and versions. This page understands the low-matching as a priority for the reuse of existing roles and a mechanism to supplement duties, with no commitment to fixed input or practice clearance.
Must there be Molly in the abyss?
Not necessarily. Retroactive reports of the war in Sea Burial are clearly alternative routes without Molly. Recovering is still dependent on the creation of Sea Burial, the Watchmaker mechanism, and the twin survival and in-house construction.
Why does Hard 2 always fail?
If Boost Dice is spent ahead of schedule, if it is handled in a timely manner, and if the function position reduces the detection pressure. If Boss injury is not the main problem, continuing the second output does not usually solve the mechanism round.
Hard three, Boss. Why do you keep returning blood?
The public press reports see the deer as the key to the return of blood and suggest that at least one round be handled. If your version is different, it is based on the current signs of combat, and priority is given to the presence of deer, Boss blood and the sequence of action.
♪ We've got to get out of here ♪The page is clearly marked from TapTap, author "wood et al." for a sample of the hard 1/2/3 mechanism and the Sea Bureau function.
PP Assistant: Deep Threshold with Secondary CollapseOnly for the concentration of resources, Resonance Die and a sample of four duties; customs clearance guarantees are not accepted owing to the lack of links to the original war reports.