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Portrait of 盖尔

Current CN crewmate record

Gale (盖尔)

Name status: English reference name; official global localization not verified

Black Ticket · 5-starCharismaSupportSustain

Evaluate Gale by survival coverage and encounter fit before judging personal damage.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Gale role and CN availability

Chinese UI name
盖尔
Stable record ID
gaier
Ticket type
Black Ticket · 5-star
Primary attribute
Charisma
Combat role
Support · Sustain
Availability
Limited CN availability
CN version added
Lost Waters · Act II (August 6, 2026)
Record verified

How to read this record

Gale is listed as Support and Sustain with Charisma as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Gale base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP350 initialmaximum
Attack20 initialmaximum
Defense10 initialmaximum
Speed108 initial108 maximum

English-localized CN skill data

Gale skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

Much Attention

Every time 4 layers of [Root Note] are consumed, other friendly units will move 20% faster and gain [Rock Run], which lasts for 2 turns, and the player will gain 2 layers of [Root Note]. [Rock and Roll]: The damage caused is increased by 10%, and the critical hit rate is increased by 15%.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10
Action advance6%6.3%6.6%6.9%7.2%7.6%7.9%8.3%8.6%9%
Damage multiplier increase24%26.4%28.8%31.2%33.6%36.5%39.4%42.2%45.1%48%
Personal Skill

Grand Opening

Causes [additional damage] of 240% of the attack power to all enemies, and restores (50% of this damage + 400) points of HP to all of us. Consumes 2 layers of [Root Note] to increase damage by 50%.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10
AoE damage160%176%192%208%224%243%262%282%301%320%
Signature Skill · 12 energy

Rock Storm

Consumes up to 3 layers of [Root Note], causing [Additional Damage] of attack power (600% + number of layers of [Root Note] consumed × 20%) to a single enemy. Make all allied party's actions advance by 20% + consumption of [Root Note] layers x 5%.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10
Single-target damage400%440%480%520%560%608%656%704%752%800%
Action advance14%14.7%15.4%16.1%16.8%17.6%18.5%19.3%20.2%21%
Extra action advance per stack2%2.1%2.2%2.3%2.4%2.5%2.6%2.8%2.9%3%
100%110%120%130%140%152%164%176%188%200%
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Gale core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
110816121320
2151224181930
3201632242540
4252040303150
5302448363760
6352856424370

Head enhancement record

Gale talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

When this crewmate receives a Crystal Core Flash, there is a chance to trigger their exclusive Flash effect.

Slot 4 · Combat trait

Crowd-Warming Prince

Healing from the Personal Skill increases by 7.5%/25.5%.

Slot 5 · Combat trait

Rock Never Dies

Attack increases by 4%/14%.

Slot 6 · Combat trait

Salute to the Storm

Speed increases by 5/17.

Slot 7 · Crew trait

Soundwave Resonance

When the passive grants [Rock Rampage] to other allied units, gain 1 stack of [Root Note].

Slot 8 · Crew trait

Skip to the Chorus

Restore 5 energy at the start of battle.

Permanent progression

Gale breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +1.75%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +3.50%

Additional effect: Healing from Gale’s Personal Skill increases by 7.5%.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +5.25%

Additional effect: Healing from Gale’s Personal Skill increases by 7.5%.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +7.00%

Additional effect: Healing from Gale’s Personal Skill increases by 7.5%.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +8.75%

Additional effect: Healing from Gale’s Personal Skill increases by 7.5%.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +10.50%

Additional effect: When the passive grants [Rock Rampage] to other allied units, Gale also gains [Rock Rampage] for 2 turns.

Verification and name policy

Source status for Gale

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.