Swordfish Figurehead
198 guardians · Insight / Heavy Firepower / Rapid Fire / Swift Sails / Heavy Hit / Shielded
- Unlock
- 新版金果子 level 2
- Upgrade
- Defeat sea monsters to obtain ham for figurehead upgrades.
- Obtaining guardians
- After upgrading the figurehead, obtain guardians through figurehead prayer.
Guardian effects
Browse by route
Combat Skill Specialization
83 guardiansWhen the ship uses a naval combat skill, all nearby swordfish grow into giant swordfish. Greatly increase all giant swordfish impact and increase their damage to the target’s weak points by 75%.
After the ship uses a naval combat skill, enter 潮涌 for 8 seconds. Each interaction with the designated button rapidly summons 5 giant swordfish, up to 3 summons. Each additional giant swordfish summoned by 彼渊的潮鸣 extends 潮涌 by 1 second.
After a total of 30 giant swordfish have been summoned in battle, all ship cannons’ damage can ignore 20% of the target’s Defense.
In the same battle, each giant swordfish summoned increases all ship cannons’ damage by 1.25%, stacking up to 20 times.
When a target’s weak point is broken, the ship rapidly summons 5 giant swordfish to attack. All giant swordfish deal 20% more damage to broken weak points.
For each giant swordfish the ship summons through its potential, increase naval combat skill damage by 5%.
When the ship uses a naval combat skill, if all swordfish have grown into giant swordfish, increase ship damage by 40% for 10 seconds.
When giant swordfish repeatedly hit the same part of a target, increase damage dealt by 2.5%, up to 40%.
When giant swordfish repeatedly hit the same part of a target, increase damage dealt by 5%, up to 80%.
If a target’s weak point is broken within 6 seconds of being exposed, increase ship damage by 30% for 10 seconds.
If a target’s weak point is broken within 6 seconds of being exposed, increase ship damage by 60% for 10 seconds.
Increase the energy needed for swordfish to grow into giant swordfish by 10% and giant swordfish damage by 20%.
Increase the energy needed for swordfish to grow into giant swordfish by 20% and giant swordfish damage by 40%.
When a 潮鸣点 appears, there is a 25% chance to immediately summon a giant swordfish.
When a 潮鸣点 appears, there is a 50% chance to immediately summon a giant swordfish.
In the same battle, a new 潮鸣点 appears for every 500 meters the ship sails.
During battle, 2 new 潮鸣点 appear for every 450 meters the ship sails.
Each time the ship passes a 潮鸣点, gain 5% damage reduction for 10 seconds, stacking up to 3 times.
Each time the ship passes a 潮鸣点, gain 10% damage reduction for 10 seconds, stacking up to 3 times.
When the ship passes a 潮鸣点, increase damage dealt by all ship cannons by 20% for 5 seconds.
When the ship passes a 潮鸣点, increase damage dealt by all ship cannons by 40% for 5 seconds.
After a giant swordfish hits a target, increase all subsequent damage taken by the struck part by 15% for 5 seconds.
After a giant swordfish hits a target, increase all subsequent damage taken by the struck part by 30% for 5 seconds.
When breaking a target’s weak point, deal an additional 2000 damage. This damage depends on the break speed and can increase by up to 200% for a fast break. For the next 5 seconds, increase ship damage to weak points by 20%.
When breaking a target’s weak point, deal an additional 2000 damage. This damage depends on the break speed and can increase by up to 200% for a fast break. For the next 10 seconds, increase ship damage to weak points by 20%.
When a target recovers from the weakened state, immediately deal damage equal to 20% of the damage it took during that weakened state.
When a target recovers from the weakened state, immediately deal damage equal to 30% of the damage it took during that weakened state.
Each time a target’s weak point is broken, increase damage dealt to that target by 5% for the rest of the battle, up to 25%.
Each time a target’s weak point is broken, increase damage dealt to that target by 10% for the rest of the battle, up to 50%.
Each time a cannon hits an exposed weak point, increase that cannon’s firing rate by 5% for 10 seconds, up to 25%.
Each time a cannon hits an exposed weak point, increase that cannon’s firing rate by 10% for 10 seconds, up to 50%.
After breaking a weak point, restore 10% ship shield every 2 seconds for 6 seconds.
After breaking a weak point, restore 20% ship shield every 2 seconds for 6 seconds.
Reduce cannon magazine capacity by 40%; increase each shot’s damage by a random amount from 40% to 60%.
Reduce cannon magazine capacity by 40%; increase each shot’s damage by a random amount from 60% to 80%.
After a cannon fires, reduce firing rate by 5% and increase power by 5% for 4 seconds. This effect can increase power by up to 25%.
After a cannon fires, reduce firing rate by 5% and increase power by 10% for 4 seconds. This effect can increase power by up to 50%.
When a single cannon hit deals at least 1% of the target’s maximum HP, increase damage taken by the target by 10% for 6 seconds.
When a single cannon hit deals at least 1% of the target’s maximum HP, increase damage taken by the target by 20% for 6 seconds.
When a cannon runs out of ammunition, increase ship movement speed and dash skill charge speed by 15%. This effect gradually fades over 3 seconds.
When a cannon runs out of ammunition, increase ship movement speed and dash skill charge speed by 30%. This effect gradually fades over 3 seconds.
After a cannon deals critical damage, increase its power by 7% for 5 seconds.
After a cannon deals critical damage, increase its power by 15% for 5 seconds.
When a cannon hits, there is a 5% chance to deal an additional 1000 damage. This can trigger at most once every 0.25 seconds.
When a cannon hits, there is a 10% chance to deal an additional 1500 damage. This can trigger at most once every 0.25 seconds.
When cannon ammunition remaining is at least 40%, increase firing rate by 12%.
When cannon ammunition remaining is at least 40%, increase firing rate by 25%.
After all ship cannons have fired a total of 30 times, increase ship damage by 25% for 5 seconds. Counting restarts after the effect ends.
After all ship cannons have fired a total of 30 times, increase ship damage by 50% for 5 seconds. Counting restarts after the effect ends.
After a cannon fires, increase critical rate by 1% for 3 seconds, up to 30%.
After a cannon fires, increase critical rate by 2% for 3 seconds, up to 60%.
When a cannon hits an exposed weak point, increase the damage that weak point takes during this exposure by 2.5%, up to 25%.
When a cannon hits an exposed weak point, increase the damage that weak point takes during this exposure by 5%, up to 50%.
Increase dash skill charges by 1 and damage taken by the ship by 15%.
Increase dash skill charges by 1.
Increase maximum ship sailing speed by 10% and dash skill cooldown recovery speed by 10%.
Increase maximum ship sailing speed by 20% and dash skill cooldown recovery speed by 20%.
While ship sailing speed is at least 80% of its base maximum, increase ship damage by 5% per second, up to 25%.
While ship sailing speed is at least 80% of its base maximum, increase ship damage by 10% per second, up to 50%.
On every 5th use of the dash skill, extend that dash by 2 seconds and reduce damage taken by the ship during it by 50%.
On every 5th use of the dash skill, extend that dash by 2 seconds and reduce damage taken by the ship during it by 50%.
After using the dash skill, recover 2.5% ship shield per second for 4 seconds.
After using the dash skill, recover 5% ship shield per second for 4 seconds.
Increase critical rate of all ship cannons by 10% and critical damage by 20%.
Increase critical rate of all ship cannons by 20% and critical damage by 40%.
After dealing critical damage, increase critical rate for all ship cannons by 2.5% for 5 seconds, up to 25%.
After dealing critical damage, increase critical rate for all ship cannons by 5% for 5 seconds, up to 50%.
After a cannon critical hit, increase ship damage by 12% for 3 seconds. After ship potential or naval combat skill damage, increase cannon critical damage by 15% for 6 seconds.
After a cannon critical hit, increase ship damage by 25% for 3 seconds. After ship potential or naval combat skill damage, increase cannon critical damage by 30% for 6 seconds.
Each cannon critical hit increases naval combat skill damage by 2.5% for 10 seconds after the next naval combat skill is used, up to 25%.
Each cannon critical hit increases naval combat skill damage by 5% for 10 seconds after the next naval combat skill is used, up to 50%.
Ship potential and naval combat skill damage can critically hit, gaining 20% base critical rate and 150% base critical damage.
Ship potential and naval combat skill damage can critically hit, gaining 25% base critical rate and 170% base critical damage.
Increase maximum ship shield by 15%. After entering battle, reduce ship sailing speed by 10%.
Increase maximum ship shield by 30%. After entering battle, reduce ship sailing speed by 10%.
When the ship’s shield is full on either side, increase ship damage by 10%.
When the ship’s shield is full on either side, increase ship damage by 20%.
After the ship is hit, there is a 20% chance to recover 5% ship shield per second for 4 seconds.
After the ship is hit, there is a 20% chance to recover 10% ship shield per second for 4 seconds.
For each side of the ship with an unbroken shield, increase damage dealt to exposed weak points and weakened targets by 10%.
For each side of the ship with an unbroken shield, increase damage dealt to exposed weak points and weakened targets by 20%.
When the ship’s shield on either side is broken, increase the dash skill cooldown recovery speed by 15%.
When the ship’s shield on either side is broken, increase the dash skill cooldown recovery speed by 30%.
Potential Specialization
83 guardiansWhen a target’s weak point is exposed, the ship rapidly summons 5 giant swordfish to attack; they prioritize the weak point.
When a giant swordfish hits a target, the cannon at the nearest station immediately fires once regardless of ammunition or firing interval. The damage multiplier depends on the cannon type. While using a naval combat skill, this effect can fire cannons up to 10 times.
While the ship’s keel durability is above 50%, each giant swordfish pursuit has a 40% chance to summon 1 additional giant swordfish to join the pursuit.
In the same battle, increase giant swordfish damage by 5% every 5 seconds, stacking up to 10 times. All stacks are lost when the ship takes damage.
Increase the number of 潮鸣点 summoned by 彼渊的潮鸣 to 5, but change its cooldown to 40 seconds. When the ship approaches a 潮鸣点, immediately summon 1 giant swordfish.
When a giant swordfish hits a target, it has a 30% chance to deal an additional instance of damage.
Each time 彼渊的潮鸣 grows a swordfish into a giant swordfish, reduce the dash skill’s remaining charge time by 1 second.
When giant swordfish repeatedly hit the same part of a target, increase damage dealt by 2.5%, up to 40%.
When giant swordfish repeatedly hit the same part of a target, increase damage dealt by 5%, up to 80%.
If a target’s weak point is broken within 6 seconds of being exposed, increase ship damage by 30% for 10 seconds.
If a target’s weak point is broken within 6 seconds of being exposed, increase ship damage by 60% for 10 seconds.
Increase the energy needed for swordfish to grow into giant swordfish by 10% and giant swordfish damage by 20%.
Increase the energy needed for swordfish to grow into giant swordfish by 20% and giant swordfish damage by 40%.
When a 潮鸣点 appears, there is a 25% chance to immediately summon a giant swordfish.
When a 潮鸣点 appears, there is a 50% chance to immediately summon a giant swordfish.
In the same battle, a new 潮鸣点 appears for every 500 meters the ship sails.
During battle, 2 new 潮鸣点 appear for every 450 meters the ship sails.
Each time the ship passes a 潮鸣点, gain 5% damage reduction for 10 seconds, stacking up to 3 times.
Each time the ship passes a 潮鸣点, gain 10% damage reduction for 10 seconds, stacking up to 3 times.
When the ship passes a 潮鸣点, increase damage dealt by all ship cannons by 20% for 5 seconds.
When the ship passes a 潮鸣点, increase damage dealt by all ship cannons by 40% for 5 seconds.
After a giant swordfish hits a target, increase all subsequent damage taken by the struck part by 15% for 5 seconds.
After a giant swordfish hits a target, increase all subsequent damage taken by the struck part by 30% for 5 seconds.
When breaking a target’s weak point, deal an additional 2000 damage. This damage depends on the break speed and can increase by up to 200% for a fast break. For the next 5 seconds, increase ship damage to weak points by 20%.
When breaking a target’s weak point, deal an additional 2000 damage. This damage depends on the break speed and can increase by up to 200% for a fast break. For the next 10 seconds, increase ship damage to weak points by 20%.
When a target recovers from the weakened state, immediately deal damage equal to 20% of the damage it took during that weakened state.
When a target recovers from the weakened state, immediately deal damage equal to 30% of the damage it took during that weakened state.
Each time a target’s weak point is broken, increase damage dealt to that target by 5% for the rest of the battle, up to 25%.
Each time a target’s weak point is broken, increase damage dealt to that target by 10% for the rest of the battle, up to 50%.
Each time a cannon hits an exposed weak point, increase that cannon’s firing rate by 5% for 10 seconds, up to 25%.
Each time a cannon hits an exposed weak point, increase that cannon’s firing rate by 10% for 10 seconds, up to 50%.
After breaking a weak point, restore 10% ship shield every 2 seconds for 6 seconds.
After breaking a weak point, restore 20% ship shield every 2 seconds for 6 seconds.
Reduce cannon magazine capacity by 40%; increase each shot’s damage by a random amount from 40% to 60%.
Reduce cannon magazine capacity by 40%; increase each shot’s damage by a random amount from 60% to 80%.
After a cannon fires, reduce firing rate by 5% and increase power by 5% for 4 seconds. This effect can increase power by up to 25%.
After a cannon fires, reduce firing rate by 5% and increase power by 10% for 4 seconds. This effect can increase power by up to 50%.
When a single cannon hit deals at least 1% of the target’s maximum HP, increase damage taken by the target by 10% for 6 seconds.
When a single cannon hit deals at least 1% of the target’s maximum HP, increase damage taken by the target by 20% for 6 seconds.
When a cannon runs out of ammunition, increase ship movement speed and dash skill charge speed by 15%. This effect gradually fades over 3 seconds.
When a cannon runs out of ammunition, increase ship movement speed and dash skill charge speed by 30%. This effect gradually fades over 3 seconds.
After a cannon deals critical damage, increase its power by 7% for 5 seconds.
After a cannon deals critical damage, increase its power by 15% for 5 seconds.
When a cannon hits, there is a 5% chance to deal an additional 1000 damage. This can trigger at most once every 0.25 seconds.
When a cannon hits, there is a 10% chance to deal an additional 1500 damage. This can trigger at most once every 0.25 seconds.
When cannon ammunition remaining is at least 40%, increase firing rate by 12%.
When cannon ammunition remaining is at least 40%, increase firing rate by 25%.
After all ship cannons have fired a total of 30 times, increase ship damage by 25% for 5 seconds. Counting restarts after the effect ends.
After all ship cannons have fired a total of 30 times, increase ship damage by 50% for 5 seconds. Counting restarts after the effect ends.
After a cannon fires, increase critical rate by 1% for 3 seconds, up to 30%.
After a cannon fires, increase critical rate by 2% for 3 seconds, up to 60%.
When a cannon hits an exposed weak point, increase the damage that weak point takes during this exposure by 2.5%, up to 25%.
When a cannon hits an exposed weak point, increase the damage that weak point takes during this exposure by 5%, up to 50%.
Increase dash skill charges by 1 and damage taken by the ship by 15%.
Increase dash skill charges by 1.
Increase maximum ship sailing speed by 10% and dash skill cooldown recovery speed by 10%.
Increase maximum ship sailing speed by 20% and dash skill cooldown recovery speed by 20%.
While ship sailing speed is at least 80% of its base maximum, increase ship damage by 5% per second, up to 25%.
While ship sailing speed is at least 80% of its base maximum, increase ship damage by 10% per second, up to 50%.
On every 5th use of the dash skill, extend that dash by 2 seconds and reduce damage taken by the ship during it by 50%.
On every 5th use of the dash skill, extend that dash by 2 seconds and reduce damage taken by the ship during it by 50%.
After using the dash skill, recover 2.5% ship shield per second for 4 seconds.
After using the dash skill, recover 5% ship shield per second for 4 seconds.
Increase critical rate of all ship cannons by 10% and critical damage by 20%.
Increase critical rate of all ship cannons by 20% and critical damage by 40%.
After dealing critical damage, increase critical rate for all ship cannons by 2.5% for 5 seconds, up to 25%.
After dealing critical damage, increase critical rate for all ship cannons by 5% for 5 seconds, up to 50%.
After a cannon critical hit, increase ship damage by 12% for 3 seconds. After ship potential or naval combat skill damage, increase cannon critical damage by 15% for 6 seconds.
After a cannon critical hit, increase ship damage by 25% for 3 seconds. After ship potential or naval combat skill damage, increase cannon critical damage by 30% for 6 seconds.
Each cannon critical hit increases naval combat skill damage by 2.5% for 10 seconds after the next naval combat skill is used, up to 25%.
Each cannon critical hit increases naval combat skill damage by 5% for 10 seconds after the next naval combat skill is used, up to 50%.
Ship potential and naval combat skill damage can critically hit, gaining 20% base critical rate and 150% base critical damage.
Ship potential and naval combat skill damage can critically hit, gaining 25% base critical rate and 170% base critical damage.
Increase maximum ship shield by 15%. After entering battle, reduce ship sailing speed by 10%.
Increase maximum ship shield by 30%. After entering battle, reduce ship sailing speed by 10%.
When the ship’s shield is full on either side, increase ship damage by 10%.
When the ship’s shield is full on either side, increase ship damage by 20%.
After the ship is hit, there is a 20% chance to recover 5% ship shield per second for 4 seconds.
After the ship is hit, there is a 20% chance to recover 10% ship shield per second for 4 seconds.
For each side of the ship with an unbroken shield, increase damage dealt to exposed weak points and weakened targets by 10%.
For each side of the ship with an unbroken shield, increase damage dealt to exposed weak points and weakened targets by 20%.
When the ship’s shield on either side is broken, increase the dash skill cooldown recovery speed by 15%.
When the ship’s shield on either side is broken, increase the dash skill cooldown recovery speed by 30%.
Crew Development
32 guardiansWhen the team includes Charisma and Perception crewmates, increase all allies’ damage dealt by 20%.
When the team includes Charisma and Constitution crewmates, reduce all allies’ damage taken by 15%.
When the team includes Strength and Constitution crewmates, increase all allies’ maximum HP by 20%.
Whenever an allied unit takes an extra action, increase its signature skill critical rate by 3% and critical damage by 5%, accumulating up to 20% until it uses a signature skill.
When this unit deliberately consumes its own HP, gain a shield equal to 30% of the HP consumed. The total shield cannot exceed 50% of the granting unit’s maximum HP.
Increase damage over time taken by enemies by 5% for each total damage-over-time stack on the field, up to 25%.
When a crewmate is about to receive a debuff, there is a 35% chance to prevent it.
Increase all allies’ primary attributes by 8%.
After succeeding at the battle-entry check, increase all allies’ Attack by 6 levels for 4 turns.
Increase extra action damage allied units deal to shielded 霸主 enemies by 30%.
For every 2 Agility crewmates on the team, increase all allies’ 协战 damage by 15%.
The lower an allied unit’s HP, the more damage it deals, depending on the number of Strength crewmates in the team, up to 25%.
For each Intelligence crewmate in the team, increase all allies’ effect hit by 6%.
Increase splash damage dealt by Strength crewmates by 10%.
Increase Charisma crewmates’ energy recovery efficiency by 5%.
Whenever an allied unit takes an extra action, advance its action by 2%. This effect triggers twice per turn.
When 3 crewmates on the team have different primary attributes, increase all allies’ Speed by 12%.
When the team includes Intelligence and Charisma crewmates, increase all allies’ Attack by 15%.
At the start of battle, all allies gain 1 damage block, negating 1 instance of damage. An allied unit gains another damage block when its HP falls below 35%.
For each enemy hit by a skill, increase damage by 5%.
Each extra action increases the next signature skill’s damage by 5%, up to 25%.
For every 10% HP a crewmate loses, increase the next attack’s damage by 6%.
When an allied unit causes an enemy to become 力竭, increase damage by 2%, up to 12%. Carry 20% of this damage increase into the next battle.
Increase 架势 damage dealt to targets with exposed 破绽 by 30%.
For each 5% below maximum HP, increase healing received by 1%, up to 15%.
Increase area skill damage against enemies above 50% HP by 20%.
Directly defeating an enemy increases all damage by 10% in the next battle.
After battle, all allies restore 10% HP.
Increase Constitution crewmates’ chance of being targeted by 30%.
When unshielded, reduce damage taken by 6%.
At the start of battle, all allies gain a shield equal to 10% of maximum HP.
During consecutive actions, increase damage by 4%, up to 12%.