Name status: English reference name; official global localization not verified
Purple Ticket · 4-starIntelligenceMain DPS
Treat Miser as a primary damage investment. Check the skill scaling and team support before comparing ticket colour alone.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Miser is listed as Main DPS with Intelligence as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Miser base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial3554 maximumAttack20 initial198 maximumDefense10 initial58 maximumSpeed92 initial92 maximum
English-localized CN skill data
Miser skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
Check Tickets
At the beginning of the action, if you have [Inspiration], there is an 80% base probability of consuming 1 layer of [Inspiration] to [liquidate] the enemy unit with [Presale Ticket]. After using the skill on an enemy unit, it will apply 1 layer of random type of continuous damage to the main target, lasting for 4 turns.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Presale Ticket attack damage
50%
55%
60%
65%
70%
75%
80%
85%
90%
100%
105%
110%
115%
120%
125%
DoT vulnerability from Presale Ticket
0.2%
0.22%
0.24%
0.26%
0.28%
0.3%
0.32%
0.34%
0.36%
0.4%
0.42%
0.44%
0.46%
0.48%
0.5%
DoT settlement damage
45%
49.5%
54%
58.5%
63%
67.5%
72%
76.5%
81%
90%
94.5%
99%
103.5%
108%
112.5%
Signature Skill · 14 energy
Check-In
Causes damage equal to 400%/760% of the enemy's attack power, and immediately resolves all continuous damage it has, with a settlement multiplier of 25%/48%. If the enemy unit has [Presale Ticket], all the continuous damage it has will be settled one additional time, with a settlement multiplier of 25%/48%.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target damage
400%
440%
480%
520%
560%
600%
640%
680%
720%
800%
840%
880%
920%
960%
1000%
Immediate DoT settlement multiplier
25%
27.5%
30%
32.5%
35%
37.5%
40%
42.5%
45%
50%
52.5%
55%
57.5%
60%
62.5%
Additional DoT settlement multiplier
25%
27.5%
30%
32.5%
35%
37.5%
40%
42.5%
45%
50%
52.5%
55%
57.5%
60%
62.5%
Personal Skill
Ticket Sales
Causes damage equal to 300%/570% of the enemy's attack power, and has a 100% base chance of obtaining [Pre-sale Ticket], which lasts for 4 turns. Does not end the turn.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target damage
300%
330%
360%
390%
420%
450%
480%
510%
540%
600%
630%
660%
690%
720%
750%
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Miser core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
8
12
9
15
8
8
2
11
18
13
22
11
13
3
14
24
17
29
14
18
4
17
30
21
36
17
23
5
20
36
25
43
20
28
6
23
42
29
50
23
33
Head enhancement record
Miser talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After the skill is released, there is a 45% probability of triggering [Reckoning] once when this/next attack causes damage. And the continuous damage caused by itself is increased by 4 levels and lasts for 2 turns.
Slot 4 · Combat trait
No Fare Evasion
For each type of continuous damage the enemy unit has, the damage caused when the continuous damage is resolved is increased by 1%, up to a maximum of 10%.
Slot 5 · Combat trait
Collect Money
Attack power increased by 3%.
Slot 6 · Combat trait
Check Out The Tickets
Continuous damage increased by 10%.
Slot 7 · Crew trait
Ticket In One Hand
When the [Presale Ticket] effect resolves, the Scrooge gains 1 energy point.
Slot 8 · Crew trait
Make A Lot Of Money
After triggering the passive to cause the enemy unit to receive continuous damage, the enemy unit with [Presale Ticket] will receive 2 layers of random continuous damage, lasting for 3 turns.
Permanent progression
Miser breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +1.25%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +2.5%
Additional effect: Scrooge's damage increased by 4.
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.