Chinese-server data. English names and effects are provisional; untranslated descriptions remain in Chinese.
Damage
Frenzied Fang Die
狂牙骰
Spends HP to increase skill damage.
Skill pairing
Suitable profession skills
Fits low-HP or HP-spending burst builds; arrange healing or shields before using it.
These traits describe skills that may benefit from the effect; they are not equipment restrictions.
No sourced examples for a specific profession skill are listed yet. Compare skill traits and the effects below.
Level effects
Level 1–5 effects
Spend HP equal to 30% of maximum HP to increase this skill’s damage by 20%. For each point rolled, increase that damage further by 20% of the user’s lost HP. If current HP is at or below 50%, increase this skill’s damage by another 20%. Each 6 rolled adds another 40% to this skill’s damage.
Spend HP equal to 30% of maximum HP to increase this skill’s damage by 22%. For each point rolled, increase that damage further by 22% of the user’s lost HP. If current HP is at or below 50%, increase this skill’s damage by another 22%. Each 6 rolled adds another 44% to this skill’s damage.
Spend HP equal to 30% of maximum HP to increase this skill’s damage by 24%. For each point rolled, increase that damage further by 24% of the user’s lost HP. If current HP is at or below 50%, increase this skill’s damage by another 24%. Each 6 rolled adds another 48% to this skill’s damage.
Spend HP equal to 30% of maximum HP to increase this skill’s damage by 26%. For each point rolled, increase that damage further by 26% of the user’s lost HP. If current HP is at or below 50%, increase this skill’s damage by another 26%. Each 6 rolled adds another 52% to this skill’s damage.
Spend HP equal to 30% of maximum HP to increase this skill’s damage by 28%. For each point rolled, increase that damage further by 28% of the user’s lost HP. If current HP is at or below 50%, increase this skill’s damage by another 28%. Each 6 rolled adds another 56% to this skill’s damage.
Sources
Effects and example sources
Names, icons and level effects reflect the current game data. Skill suggestions consider trigger conditions and do not indicate character exclusivity.
Related