Chinese-server data; global values may differ. English names and attribute labels are provisional. Some details remain in Chinese.
Moment
Familiarity · Moment
相熟刹那
Fixed attribute: Personal Skill Level Increase (个人技等级提升). Each item receives 2 random attributes.
Fixed attribute
Familiarity · Moment (Blue)
Personal Skill Level Increase (个人技等级提升)+3
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+1
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+1
Damage Increase against Stunned Targets (对气绝目标伤害提升)+6%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+6%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+3
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+6%
HP (体力值)+120~+200
Attack (攻击力)+6~+10
Defense (防御力)+3~+5
Attack (攻击力)+1.2%~+2%
Defense (防御力)+3%~+5%
HP (体力值)+1.5%~+2.5%
Damage Increase (伤害提升)+1.5%~+2.5%
Damage Reduction (伤害减免)+1.2%~+2%
Critical Rate (暴击率)+1.2%~+2%
Critical Damage (暴击伤害)+2.2%~+3.7%
Healing Effect (治疗效果)+1.5%~+2.5%
Shield Effect (护盾效果)+1.5%~+2.5%
Effect Hit (效果命中)+1.8%~+3%
Damage over Time Increase (持续伤害提升)+2.2%~+3.7%
Extra Action Damage Increase (额外行动伤害提升)+3%~+5%
Additional Damage Increase (附加伤害提升)+1.8%~+3%
Speed (速度)+1~+2
Primary Attribute Increase (主属性提升)+1.5%~+2.5%
Stance Damage Increase (架势伤害提升)+3%~+5%
Energy Recovery Efficiency (能量恢复效率)+0.7%~+1.2%
A brief memory filled with familiarity, able to exist only when attached to a Shadow. Among the broken fragments, only familiarity remains strikingly clear.Fixed attribute
Familiarity · Moment (Purple)
Personal Skill Level Increase (个人技等级提升)+4
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+2
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+2
Damage Increase against Stunned Targets (对气绝目标伤害提升)+8%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+8%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+4
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+8%
HP (体力值)+200~+300
Attack (攻击力)+10~+15
Defense (防御力)+5~+7
Attack (攻击力)+1.6%~+2.4%
Defense (防御力)+4%~+6%
HP (体力值)+2%~+3%
Damage Increase (伤害提升)+2%~+3%
Damage Reduction (伤害减免)+1.6%~+2.4%
Critical Rate (暴击率)+1.6%~+2.4%
Critical Damage (暴击伤害)+3%~+4.5%
Healing Effect (治疗效果)+2%~+3%
Shield Effect (护盾效果)+2%~+3%
Effect Hit (效果命中)+2.4%~+3.6%
Damage over Time Increase (持续伤害提升)+3%~+4.5%
Extra Action Damage Increase (额外行动伤害提升)+4%~+6%
Additional Damage Increase (附加伤害提升)+2.4%~+3.6%
Speed (速度)+2~+3
Primary Attribute Increase (主属性提升)+2%~+3%
Stance Damage Increase (架势伤害提升)+4%~+6%
Energy Recovery Efficiency (能量恢复效率)+1%~+1.5%
A brief memory filled with familiarity, able to exist only when attached to a Shadow. Like a warm mark, that feeling lingers with everyone who touches it.Fixed attribute
Familiarity · Moment (Gold)
Personal Skill Level Increase (个人技等级提升)+5
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+3
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+3
Damage Increase against Stunned Targets (对气绝目标伤害提升)+10%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+10%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+5
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+10%
All Skill Levels Increase (全技能等级提升)+1
Tier I Profession Passive Level Increase (Ⅰ阶职业被动等级提升)+3
Tier II Profession Passive Level Increase (Ⅱ阶职业被动等级提升)+3
Tier III Profession Passive Level Increase (Ⅲ阶职业被动等级提升)+3
Final damage bonus increase (最终增伤提升)+12%
HP (体力值)+360~+480
Attack (攻击力)+18~+24
Defense (防御力)+9~+12
Attack (攻击力)+2.4%~+3.2%
Defense (防御力)+6%~+8%
HP (体力值)+3%~+4%
Damage Increase (伤害提升)+3%~+4%
Damage Reduction (伤害减免)+2.4%~+3.2%
Critical Rate (暴击率)+2.4%~+3.2%
Critical Damage (暴击伤害)+4.5%~+6%
Healing Effect (治疗效果)+3%~+4%
Shield Effect (护盾效果)+3%~+4%
Effect Hit (效果命中)+3.6%~+4.8%
Damage over Time Increase (持续伤害提升)+4.5%~+6%
Extra Action Damage Increase (额外行动伤害提升)+6%~+8%
Additional Damage Increase (附加伤害提升)+3.6%~+4.8%
Speed (速度)+3~+4
Primary Attribute Increase (主属性提升)+3%~+4%
Stance Damage Increase (架势伤害提升)+6%~+8%
Energy Recovery Efficiency (能量恢复效率)+1.5%~+2%
A brief memory filled with familiarity, able to exist only when attached to a Shadow. That feeling pours from this moment, leaving the hearts of those who touch it stirred by recognition and longing.Crewmate synergies
Suggested crewmates
Suggestions consider skills and attributes, not rankings. Also consider the Shadow, team role and random attributes.
SosciaThe high-value 船员战技 interacts with enhancement dice and 加料; increasing its level strengthens a main action.View crewmate →
TravelerThe 船员战技 establishes the follow-up attack rhythm, so increasing its level improves a frequently used skill.View crewmate →
HaigThe 船员战技 applies damage over time; increasing its level improves baseline damage before detonation.View crewmate →Usage
Equipping a Shadow
Equip this in a Shadow to grant the crewmate fixed and random attributes.
Obtaining
Conversion and rewards
Obtainable by converting Breath Bottles or earning random Instant or Moment rewards.
