Shattered Rhapsody artwork

Shadow details

Shattered Rhapsody

破碎狂想曲 · Chinese server

Black TicketIntelligence

Linked crewmateHaig

Attack
Base
18
Max level
150
Defense
Base
7
Max level
51
HP
Base
300
Max level
2500

Overview

Rarity

Black Ticket

Attribute

Intelligence

Entry number

16 / 49

Abilities

#1

Reagent Syringe

BaseAttack +18Resonance – Effect Hit Rate +250%
Max levelAttack +150Resonance – Effect Hit Rate +350%

Final Damage over Time +21%.

Damage over Time +15%.

After attacking, add 1 stack to each existing damage-over-time effect on the target.

#2

Bursting Bottle

BaseDefense +7Resonance – Attack % +250%
Max levelDefense +51Resonance – Attack % +350%

After applying damage over time, gain 1 Finding Your Rhythm stack.

Each stack adds 2% to the chance of triggering Extra Ingredients.

Increase the damage-over-time bonus per stack to 6%.

Finding Your Rhythm grants 6% final Damage over Time per stack, up to 5 stacks.

#3

Rock Music

BaseHP +300Resonance – Defense % +250%
Max levelHP +2500Resonance – Defense % +350%

Your follow-up attacks apply 1 Infectious Fervor stack to the main target for 2 turns.

Each time your skill resolves or detonates damage over time on a target with Infectious Fervor, bank one guaranteed Extra Ingredients trigger for your next skill.

Follow-up attacks also apply 1 Infectious Fervor stack to the enemy with the highest Attack. Whenever an affected enemy is attacked, it applies 1 random damage-over-time stack to all enemies.

Affected targets take an additional 10% damage over time.

Infectious Fervor increases final damage over time taken by 21%, up to 2 stacks.

Lore

Stories (Chinese)

3 fragments
01

试剂针管

药剂、计划、满腹道理——此时都抛诸脑后!

02

爆裂瓶子

被打碎的玻璃瓶,飘出一丝诡异的杏仁味。

03

摇滚乐

音浪太强,将迂腐掀翻到海上!

Build guidance (Chinese)

破碎狂想曲适合谁?

持续伤害黑券核心
一眼结论优先考虑

黑格等以持续伤害和追击为核心的智力主输出,也适合队伍能共同铺设多种持续伤害的阵容。

破碎狂想曲把持续伤害增层、加料概率、追击和热情感染串成完整循环。黑格等能同时施加多种持续伤害并触发追击的智力输出,更容易把三组能力全部运转起来。

使用前提

佩戴者要稳定施加持续伤害并触发追击,队伍还需频繁攻击热情感染目标来扩散状态。

不太适合

只靠直接技能爆发、没有追击,或敌人会频繁清除负面状态时,这件黑券影装启动成本很高。

培养前先检查

  1. 角色是否同时具备持续伤害和追击。
  2. 队伍能否持续攻击带有热情感染的目标。
  3. 资源有限时比较机械生命;只需基础命中与持续伤害时比较思维浪潮。