Patch contentProfession balance and system changesAdded Profession Balance, adjusted disease-related shops and profession legacy returns, and improved leaderboards, map notices and PC shortcut prompts.
ChallengesNightmare Depths rotationShallow and Middle Memory enemies rotated from September 14 at 04:00 through September 28 at 03:59, with mechanics linking fixed damage to debuff levels.
ChallengesMaelstrom — Ancient Electric EelThe Ancient Electric Eel appeared in the Bridgewater Sea Maelstrom from September 14 at 04:00 through September 28 at 03:59.
ChallengesEndless Nightmare pacingAdjusted HP, Speed and phase transitions for Legendary Challenge: Whitebeard and two enemy types to shorten long fights.
Travel and trackingFixes and stabilityFixed issues affecting quests, maps, combat, equipment upgrades, Shadow displays, figureheads, controllers and mobile.
Profession passiveFortune’s Trump CardRolling a 6 or entering Rogue Luck now increases all damage by 13% for two turns, up to 39%.
Profession talentDelivery of LuckNow triggers once every two turns instead of once per battle.
Profession talentThroat-Sealing CandyWhen the target is knocked out, each debuff increases by two levels without resetting its duration.
Profession skillBow and DanceChanged two levels of Speed reduction to 4% for three turns.
Profession talentDazzling Flash IIRemoved Speed reduction from the pool of random debuffs.
Profession talentToasted TrapFixed incorrect triggers when applying debuffs. Effect text stayed the same.
ItemsShowstopperStill grants two Boost Points at 15 Sprout stacks, now capped at ten triggers per battle.
ItemsFighting Will Prayer StoneBonus Fighting Will damage per 1% shield fell from 10% to 1%, up to a 100% increase.
ItemsThe Spirit of Rock Lives OnThe Rage Burst threshold changed from 1,200% of Attack to 60% of HP.
ItemsWholehearted FistsDrops were suspended pending an effect update.
ItemsObsession and ResistanceEnergy recovery is capped at two points and the damage bonus at 40%.
ItemsWicked WandererIncreasing a debuff by two levels leaves its duration intact.
ItemsGoose Chess ShoesSpeed reduction changed from four levels to 8% for two turns.
ItemsSailcloth ShoesEnergy recovery changed to 4.9% and damage reduction to 10.5%. Speed stayed at −4.
ItemsA Selfish GiftCritical Damage was replaced by 12% shield strength. Weak Point checks now require three fewer points instead of one.
ItemsFading FacesDefense rose to 20 and Energy recovery changed to 3.6%. Speed stayed at 12.
ItemsEver-Burning HearthFinal damage multiplier rose to 21% and Energy recovery changed to 6%.
ItemsForest Spirit’s WillAttack rose from 22 to 44. Critical Rate stayed at 4%.
ItemsAzure Ant CitySpeed rose to 15 and Critical Rate to 8%. Energy recovery changed to 3.6%.
ItemsMessenger’s WrapsSpeed rose to 12 and Energy recovery changed to 7%.
ItemsNarrow-Eyed HonorDamage bonus rose from 12% to 24%. Speed and damage-over-time modifiers stayed the same.
ItemsClose as a ShadowReplaced −7.8% Effect Hit Rate with +12 Speed. Critical Rate and targeting weight stayed the same.
ItemsAbsurd ImprovisationSpeed rose to 15 and Energy recovery changed to 8.4%.
ItemsGrumpy Morning BootsSpeed rose to 12 and Energy recovery changed to 7%.
ItemsGift HoodDefense rose to 15 and Energy recovery changed to 7%.
ItemsGood Fortune Never SinksIncreased Speed and damage, lowered Energy recovery, changed Focus spending and refunds to three stacks, and raised Boost Dice skill damage to level 15.
ItemsBrawler’s ResolveRemoved +24 targeting weight. Attack and the damage bonus stayed.
ItemsSecret of Brilliant FantasyRemoved +24 targeting weight. Attack and Critical Rate stayed.
ItemsMoment of DreadRemoved +24 targeting weight. Defense and the damage bonus stayed.
ItemsStartled Top HatRemoved +24 targeting weight and restored the missing bonus tag on Flash equipment.
ItemsFanged LongbladeRemoved +18 targeting weight. Attack and the damage bonus stayed.
ItemsFrightful BladeRemoved +18 targeting weight. Attack and the damage bonus stayed.
ItemsCharged GreavesReplaced Attack and targeting weight with +12 Speed. Energy recovery changed to 7%.
ItemsSymbiotic BootsReplaced Attack and targeting weight with +12 Speed. Energy recovery changed to 7%.
ItemsThunderous VisageCorrected the reapplication text to count damage-over-time instances rather than types. The effect itself was unchanged.
ItemsRite of Dreadful BeautyFollow-ups now trigger after the team takes six attacks, down from ten.
ItemsLion’s PrisonThe Boost Point trigger moved from during Guard to after Guard.
ItemsJade ThornballWhen the mark is true, the Stance damage taken bonus rises to 100%, up from 40%.
ItemsEye of InsightFixed debuffs failing to stack when several crewmates equipped this Shadow.
ItemsFishbone SkewerFixed debuffs failing to stack when several crewmates equipped this Shadow.
ItemsTwo Coats Against ScratchesFixed damage immunity failing to apply below 35% HP.