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Portrait of 懦夫

Current CN crewmate record

Coward (懦夫)

Name status: English reference name; official global localization not verified

Purple Ticket · 4-starConstitutionSustain

Evaluate Coward by survival coverage and encounter fit before judging personal damage.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Coward role and CN availability

Chinese UI name
懦夫
Stable record ID
nuofu
Ticket type
Purple Ticket · 4-star
Primary attribute
Constitution
Combat role
Sustain
Availability
Permanent CN availability
CN version added
CN public test
Record verified

How to read this record

Coward is listed as Sustain with Constitution as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Coward base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP350 initial4412 maximum
Attack20 initial182 maximum
Defense10 initial68 maximum
Speed98 initial98 maximum

English-localized CN skill data

Coward skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

No Deserters Here

At the beginning of the battle, gain 5 stacks of [Cowardice]. Each time you are attacked, lose 1 layer of [Cowardice]. When the number of [Cowardice] layers reaches zero, gain 2 layers of [Armor], release [Personal Skills], and reduce the damage received by yourself by 5/14 levels, lasting for 2 turns. After 2 turns, gain 5 layers of [Cowardice] again.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Self damage reduction5%6%7%8%9%10%11%12%13%15%16%17%18%19%20%
Signature Skill · 12 energy

Count On You All

Let all members of allied party gain a shield of 12%/22.8% of their own physical limit, which lasts for 2 turns. For each layer of [Armor], an additional 0.3%/0.57% of the upper limit of HP will be added to the shield value.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Party max-HP shield12%12.6%13.2%13.8%14.4%15%15.6%16.2%16.8%18%18.6%19.2%19.8%20.4%21%
Additional max-HP shield0.2%0.21%0.22%0.23%0.24%0.25%0.26%0.27%0.28%0.3%0.31%0.32%0.33%0.34%0.35%
Personal Skill

Misunderstanding

Causes damage equal to 200%/380% of attack power to all enemies.Gain [Courage] for 2 turns. [Courage]: Share 15%/28% of the damage to other friendly units.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
AoE damage200%220%240%260%280%300%320%340%360%400%420%440%460%480%500%
Shared damage15%16.5%18%19.5%21%22.5%24%25.5%27%30%31.5%33%34.5%36%37.5%
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Coward core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
1119129711
2161418131016
3211924171321
4262430211626
5312936251931
6363442292236

Head enhancement record

Coward talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

After using the skill, 2 layers of [Cowardice] will be reduced and 6% of one's HP will be restored.

Slot 4 · Combat trait

Preparation Tips

Each time you are attacked, the damage you take is reduced by 4%/13.6%, up to 8%/27.2%, and is cleared at the beginning of your turn.

Slot 5 · Combat trait

Grit Your Teeth

Personal skill damage increased by 7.5%/25.5%.

Slot 6 · Combat trait

Instant Decision

Shield effect increased by 5%/17%.

Slot 7 · Crew trait

Pep Talk

When the battle begins, lose 3 stacks of [Cowardice].

Slot 8 · Crew trait

Risk It All

At the beginning of the battle, the attack weight will be increased by 15 levels, lasting for 2 turns.

Permanent progression

Coward breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +1.25%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +2.5%

Additional effect: Coward's shield effect is increased by 4.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +3.75%

Additional effect: Coward's shield effect is increased by 4.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +5%

Additional effect: Coward's shield effect is increased by 4.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +6.25%

Additional effect: Coward's shield effect is increased by 4.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +7.5%

Additional effect: Instantly restore 3 points of energy when acquiring [Cowardice].

Verification and name policy

Source status for Coward

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.