Chinese-server data. English names and effects are provisional; untranslated descriptions remain in Chinese.
Defense
Taunt Die
嘲弄骰
Increases targeting weight and guarantees a defensive counterattack on the first hit after rolling a 6.
Skill pairing
Suitable profession skills
Useful on defensive skills for units absorbing damage; targeting weight increases and a qualifying roll enables a counterattack.
These traits describe skills that may benefit from the effect; they are not equipment restrictions.
Example source: 用户提供的玩家实战配置截图2026-08-09
Level effects
Level 1–5 effects
After using the skill, increase targeting weight by 100, plus 25 for each point rolled, for 2 turns. Each 6 rolled adds 50 targeting weight. After rolling a 6, the first hit received is guaranteed to trigger a defensive counterattack, which deals an additional 50% of Attack as damage.
After using the skill, increase targeting weight by 110, plus 28 for each point rolled, for 2 turns. Each 6 rolled adds 55 targeting weight. After rolling a 6, the first hit received is guaranteed to trigger a defensive counterattack, which deals an additional 55% of Attack as damage.
After using the skill, increase targeting weight by 120, plus 30 for each point rolled, for 2 turns. Each 6 rolled adds 60 targeting weight. After rolling a 6, the first hit received is guaranteed to trigger a defensive counterattack, which deals an additional 60% of Attack as damage.
After using the skill, increase targeting weight by 130, plus 32 for each point rolled, for 2 turns. Each 6 rolled adds 65 targeting weight. After rolling a 6, the first hit received is guaranteed to trigger a defensive counterattack, which deals an additional 65% of Attack as damage.
After using the skill, increase targeting weight by 140, plus 35 for each point rolled, for 2 turns. Each 6 rolled adds 70 targeting weight. After rolling a 6, the first hit received is guaranteed to trigger a defensive counterattack, which deals an additional 70% of Attack as damage.
Mechanics
Special terms
触发后对攻击者造成7点架势伤害。
Sources
Effects and example sources
Names, icons and level effects reflect the current game data. Skill suggestions consider trigger conditions and do not indicate character exclusivity.
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