Name status: English reference name; official global localization not verified
Purple Ticket · 4-starStrengthMain DPS
Treat Puppeteer as a primary damage investment. Check the skill scaling and team support before comparing ticket colour alone.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Puppeteer is listed as Main DPS with Strength as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Puppeteer base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial3686 maximumAttack20 initial189 maximumDefense10 initial80 maximumSpeed98 initial98 maximum
English-localized CN skill data
Puppeteer skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
Puppet Show
After the action, for every layer of [Fighting Will] you have, you will gain a shield with 16%/30.4% of attack power, which lasts for 3 turns.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Attack-based shield gained
16%
17.6%
19.2%
20.8%
22.4%
24.3%
26.2%
28.2%
30.1%
32%
33.6%
35.2%
36.8%
38.4%
40%
Maximum stacked attack-based shield
800%
880%
960%
1040%
1120%
1216%
1312%
1408%
1504%
1600%
1680%
1760%
1840%
1920%
2000%
Signature Skill · 15 energy
Another Me
Gain a shield with 200%/380% of attack power, and cause damage equal to 5%/9.5% of own shield value + 150%/285% of own attack power to the target. The personal skill will immediately complete the cooldown and enter [Devil Possession]. [Demon Possession]: Unable to obtain energy. When there is no shield, exit this state.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Attack-based shield gained
200%
220%
240%
260%
280%
304%
328%
352%
376%
400%
420%
440%
460%
480%
500%
Damage based on own shield
5%
5.5%
6%
6.5%
7%
7.6%
8.2%
8.8%
9.4%
10%
10.5%
11%
11.5%
12%
12.5%
Damage based on own attack
150%
165%
180%
195%
210%
228%
246%
264%
282%
300%
315%
330%
345%
360%
375%
Personal Skill
Role Interpretation
Causes damage equal to 150%/285% of attack power to a single enemy. If you are not currently in the [Devil Possessed] state, you will gain a shield with an attack power of 300%/570%, which lasts for 3 turns. If you are currently in the state of [Demon Possession], the first time you use this skill, 25% of the current shield value will be consumed, and an additional damage of 20%/38% of the number of uses of this skill x shield value will be caused to the target. Each time it is used, the shield value consumed next time will be doubled. You can use this skill for up to 3 consecutive actions. The shield value consumed after exiting the [Devil Possessed] state will be reset. After the skill is resolved, if you are still in the [Devil Possessed] state, the cooldown of this skill will be completed immediately. Does not end the turn.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target damage
150%
165%
180%
195%
210%
228%
246%
264%
282%
300%
315%
330%
345%
360%
375%
Damage from shield consumed
20%
22%
24%
26%
28%
30%
33%
35%
38%
40%
42%
44%
46%
48%
50%
Attack-based shield gained
300%
330%
360%
390%
420%
456%
492%
528%
564%
600%
630%
660%
690%
720%
750%
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Puppeteer core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
15
11
11
7
8
8
2
22
16
15
10
13
12
3
29
21
19
13
18
16
4
36
26
23
16
23
20
5
43
31
27
19
28
24
6
50
36
31
22
33
28
Head enhancement record
Puppeteer talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After using the skill, you will gain a shield of 9% of the maximum HP, which lasts for 3 turns. If you are in [Devil Possession], this skill will not end the turn when you use it for the first time.
Slot 4 · Combat trait
Chance Encounters
When gaining a shield, personal skill damage increases by 0.5%/1.7%, up to 10%/34%.
Slot 5 · Combat trait
Double Act
Gain shield effect increased by 5%/17%.
Slot 6 · Combat trait
Leave It To You
Attack power increased by 3%/11%.
Slot 7 · Crew trait
Protect Me
When all shields are lost, the defense increases by 7 levels, lasting 2 turns.
Slot 8 · Crew trait
Dolls Help
When the battle starts, gain 2 layers of [Fighting Will].
Permanent progression
Puppeteer breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +1.25%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +2.5%
Additional effect: The damage dealt by the Puppet Master is increased by 4.
Additional effect: After using personal skills, the energy recovery efficiency increases by 20 levels and lasts for 2 turns.
Verification and name policy
Source status for Puppeteer
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.