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Portrait of 人偶师

Current CN crewmate record

Puppeteer (人偶师)

Name status: English reference name; official global localization not verified

Purple Ticket · 4-starStrengthMain DPS

Treat Puppeteer as a primary damage investment. Check the skill scaling and team support before comparing ticket colour alone.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Puppeteer role and CN availability

Chinese UI name
人偶师
Stable record ID
puppet-master
Ticket type
Purple Ticket · 4-star
Primary attribute
Strength
Combat role
Main DPS
Availability
Permanent CN availability
CN version added
CN public test
Record verified

How to read this record

Puppeteer is listed as Main DPS with Strength as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Puppeteer base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP350 initial3686 maximum
Attack20 initial189 maximum
Defense10 initial80 maximum
Speed98 initial98 maximum

English-localized CN skill data

Puppeteer skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

Puppet Show

After the action, for every layer of [Fighting Will] you have, you will gain a shield with 16%/30.4% of attack power, which lasts for 3 turns.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Attack-based shield gained16%17.6%19.2%20.8%22.4%24.3%26.2%28.2%30.1%32%33.6%35.2%36.8%38.4%40%
Maximum stacked attack-based shield800%880%960%1040%1120%1216%1312%1408%1504%1600%1680%1760%1840%1920%2000%
Signature Skill · 15 energy

Another Me

Gain a shield with 200%/380% of attack power, and cause damage equal to 5%/9.5% of own shield value + 150%/285% of own attack power to the target. The personal skill will immediately complete the cooldown and enter [Devil Possession]. [Demon Possession]: Unable to obtain energy. When there is no shield, exit this state.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Attack-based shield gained200%220%240%260%280%304%328%352%376%400%420%440%460%480%500%
Damage based on own shield5%5.5%6%6.5%7%7.6%8.2%8.8%9.4%10%10.5%11%11.5%12%12.5%
Damage based on own attack150%165%180%195%210%228%246%264%282%300%315%330%345%360%375%
Personal Skill

Role Interpretation

Causes damage equal to 150%/285% of attack power to a single enemy. If you are not currently in the [Devil Possessed] state, you will gain a shield with an attack power of 300%/570%, which lasts for 3 turns. If you are currently in the state of [Demon Possession], the first time you use this skill, 25% of the current shield value will be consumed, and an additional damage of 20%/38% of the number of uses of this skill x shield value will be caused to the target. Each time it is used, the shield value consumed next time will be doubled. You can use this skill for up to 3 consecutive actions. The shield value consumed after exiting the [Devil Possessed] state will be reset. After the skill is resolved, if you are still in the [Devil Possessed] state, the cooldown of this skill will be completed immediately. Does not end the turn.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Single-target damage150%165%180%195%210%228%246%264%282%300%315%330%345%360%375%
Damage from shield consumed20%22%24%26%28%30%33%35%38%40%42%44%46%48%50%
Attack-based shield gained300%330%360%390%420%456%492%528%564%600%630%660%690%720%750%
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Puppeteer core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
1151111788
2221615101312
3292119131816
4362623162320
5433127192824
6503631223328

Head enhancement record

Puppeteer talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

After using the skill, you will gain a shield of 9% of the maximum HP, which lasts for 3 turns. If you are in [Devil Possession], this skill will not end the turn when you use it for the first time.

Slot 4 · Combat trait

Chance Encounters

When gaining a shield, personal skill damage increases by 0.5%/1.7%, up to 10%/34%.

Slot 5 · Combat trait

Double Act

Gain shield effect increased by 5%/17%.

Slot 6 · Combat trait

Leave It To You

Attack power increased by 3%/11%.

Slot 7 · Crew trait

Protect Me

When all shields are lost, the defense increases by 7 levels, lasting 2 turns.

Slot 8 · Crew trait

Dolls Help

When the battle starts, gain 2 layers of [Fighting Will].

Permanent progression

Puppeteer breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +1.25%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +2.5%

Additional effect: The damage dealt by the Puppet Master is increased by 4.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +3.75%

Additional effect: The damage dealt by the Puppet Master is increased by 4.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +5%

Additional effect: The damage dealt by the Puppet Master is increased by 4.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +6.25%

Additional effect: The damage dealt by the Puppet Master is increased by 4.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +7.5%

Additional effect: After using personal skills, the energy recovery efficiency increases by 20 levels and lasts for 2 turns.

Verification and name policy

Source status for Puppeteer

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.