Name status: English reference name; official global localization not verified
Purple Ticket · 4-starPerceptionSub DPSSupport
Read the skill conditions and the mechanic they enable; support value depends on the damage core and encounter.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Watchmaker is listed as Sub DPS and Support with Perception as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Watchmaker base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial4412 maximumAttack20 initial180 maximumDefense10 initial68 maximumSpeed104 initial104 maximum
English-localized CN skill data
Watchmaker skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
Heterochronic Observation
When other friendly units use strengthening dice, they will gain layers of [Time Calculation] equal to twice the number of strengthening dice used. Each layer of [Time Calculation] acquired increases the [Fixed Damage] caused by oneself by 2%/3.8%, up to a maximum of 20%/38%.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Fixed-damage increase
2%
2.2%
2.4%
2.6%
2.8%
3%
3.2%
3.4%
3.6%
4%
4.2%
4.4%
4.6%
4.8%
5%
Maximum increase
20%
22%
24%
26%
28%
30%
32%
34%
36%
40%
42%
44%
46%
48%
50%
Signature Skill · 15 energy
Countercurrent Turbulence
Causes 108/300 points of [fixed damage] to all enemies. Consuming up to 16 layers of [Time Calculation], each consumed layer of [Time Calculation] will increase the damage by an additional 6/15 points [Fixed Damage], and reduce the target's vulnerability points by 1 point.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
AoE fixed damage
108
118
129
140
150
161
172
182
193
204
215
225
236
247
257
Additional fixed damage
6
6
7
7
8
9
9
10
10
11
11
12
12
13
13
Personal Skill
Wrong Time Positioning
Causes 94/263 points of [fixed damage] to a single enemy. Consuming up to 8 layers of [Time Calculation], each consumed layer of [Time Calculation] will increase this damage by an additional 5/14 points [Fixed Damage].
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target fixed damage
94
104
113
122
132
141
150
160
169
178
188
197
207
216
225
Additional fixed damage
5
6
6
7
7
8
8
8
9
9
10
10
11
11
12
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Watchmaker core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
10
8
12
8
16
6
2
15
12
18
12
24
9
3
20
16
24
16
32
12
4
25
20
30
20
40
15
5
30
24
36
24
48
18
6
35
28
42
28
56
21
Head enhancement record
Watchmaker talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After using the skill, gain 12 layers of [Time Calculation].
Slot 4 · Combat trait
Induction
After consuming [Time Calculation], the speed increases by 3/7 levels, lasting for 2 turns.
Slot 5 · Combat trait
Deductive Method
Stance damage increased by 10%/34%.
Slot 6 · Combat trait
Abduction
[Fixed damage] increased by 6%/20.4%.
Slot 7 · Crew trait
Madman'S Judgment
When you successfully complete the vulnerability point test, the cooldown time of your personal skills is reduced by 1.
Slot 8 · Crew trait
Doubter'S Awareness
When the battle begins, restore 3 energy points.
Permanent progression
Watchmaker breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +3.5%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +7%
Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.
Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.
Breakthrough 6
Breakthrough 6
HP +1290 · Attack +90 · Defense +30 · Damage +21%
Additional effect: When the Clockmaker reduces the enemy unit's vulnerability points, the friendly unit with the highest attack power will move 30% faster.
Verification and name policy
Source status for Watchmaker
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.