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Home / Memory Runes / Exaltation · Moment

Chinese-server data; global values may differ. English names and attribute labels are provisional. Some details remain in Chinese.

激

Moment

Exaltation · Moment

激昂刹那

Fixed attribute: Final damage bonus increase (最终增伤提升). Each item receives 2 random attributes.

3 rarities2 random attributes
← Abundance · Moment

Fixed attribute

Exaltation · Moment (Blue)

Final damage bonus increase (最终增伤提升)+9%

Random attributes

Receive 2 of the following attributes

A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+1
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+1
Damage Increase against Stunned Targets (对气绝目标伤害提升)+6%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+6%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+3
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+6%
HP (体力值)+120~+200
Attack (攻击力)+6~+10
Defense (防御力)+3~+5
Attack (攻击力)+1.2%~+2%
Defense (防御力)+3%~+5%
HP (体力值)+1.5%~+2.5%
Damage Increase (伤害提升)+1.5%~+2.5%
Damage Reduction (伤害减免)+1.2%~+2%
Critical Rate (暴击率)+1.2%~+2%
Critical Damage (暴击伤害)+2.2%~+3.7%
Healing Effect (治疗效果)+1.5%~+2.5%
Shield Effect (护盾效果)+1.5%~+2.5%
Effect Hit (效果命中)+1.8%~+3%
Damage over Time Increase (持续伤害提升)+2.2%~+3.7%
Extra Action Damage Increase (额外行动伤害提升)+3%~+5%
Additional Damage Increase (附加伤害提升)+1.8%~+3%
Speed (速度)+1~+2
Primary Attribute Increase (主属性提升)+1.5%~+2.5%
Stance Damage Increase (架势伤害提升)+3%~+5%
Energy Recovery Efficiency (能量恢复效率)+0.7%~+1.2%

Fixed attribute

Exaltation · Moment (Purple)

Final damage bonus increase (最终增伤提升)+12%

Random attributes

Receive 2 of the following attributes

A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+2
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+2
Damage Increase against Stunned Targets (对气绝目标伤害提升)+8%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+8%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+4
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+8%
HP (体力值)+200~+300
Attack (攻击力)+10~+15
Defense (防御力)+5~+7
Attack (攻击力)+1.6%~+2.4%
Defense (防御力)+4%~+6%
HP (体力值)+2%~+3%
Damage Increase (伤害提升)+2%~+3%
Damage Reduction (伤害减免)+1.6%~+2.4%
Critical Rate (暴击率)+1.6%~+2.4%
Critical Damage (暴击伤害)+3%~+4.5%
Healing Effect (治疗效果)+2%~+3%
Shield Effect (护盾效果)+2%~+3%
Effect Hit (效果命中)+2.4%~+3.6%
Damage over Time Increase (持续伤害提升)+3%~+4.5%
Extra Action Damage Increase (额外行动伤害提升)+4%~+6%
Additional Damage Increase (附加伤害提升)+2.4%~+3.6%
Speed (速度)+2~+3
Primary Attribute Increase (主属性提升)+2%~+3%
Stance Damage Increase (架势伤害提升)+4%~+6%
Energy Recovery Efficiency (能量恢复效率)+1%~+1.5%

Fixed attribute

Exaltation · Moment (Gold)

Final damage bonus increase (最终增伤提升)+15%

Random attributes

Receive 2 of the following attributes

A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+3
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+3
Damage Increase against Stunned Targets (对气绝目标伤害提升)+10%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+10%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+5
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+10%
All Skill Levels Increase (全技能等级提升)+1
Tier I Profession Passive Level Increase (Ⅰ阶职业被动等级提升)+3
Tier II Profession Passive Level Increase (Ⅱ阶职业被动等级提升)+3
Tier III Profession Passive Level Increase (Ⅲ阶职业被动等级提升)+3
Final damage bonus increase (最终增伤提升)+12%
HP (体力值)+360~+480
Attack (攻击力)+18~+24
Defense (防御力)+9~+12
Attack (攻击力)+2.4%~+3.2%
Defense (防御力)+6%~+8%
HP (体力值)+3%~+4%
Damage Increase (伤害提升)+3%~+4%
Damage Reduction (伤害减免)+2.4%~+3.2%
Critical Rate (暴击率)+2.4%~+3.2%
Critical Damage (暴击伤害)+4.5%~+6%
Healing Effect (治疗效果)+3%~+4%
Shield Effect (护盾效果)+3%~+4%
Effect Hit (效果命中)+3.6%~+4.8%
Damage over Time Increase (持续伤害提升)+4.5%~+6%
Extra Action Damage Increase (额外行动伤害提升)+6%~+8%
Additional Damage Increase (附加伤害提升)+3.6%~+4.8%
Speed (速度)+3~+4
Primary Attribute Increase (主属性提升)+3%~+4%
Stance Damage Increase (架势伤害提升)+6%~+8%
Energy Recovery Efficiency (能量恢复效率)+1.5%~+2%

Usage

Equipping a Shadow

Equip this in a Shadow to grant the crewmate fixed and random attributes.

Obtaining

Conversion and rewards

Obtainable by converting Breath Bottles or earning random Instant or Moment rewards.

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