Chinese-server data; global values may differ. English names and attribute labels are provisional. Some details remain in Chinese.
Instant
Anguish · Instant
苦痛瞬息
Fixed attribute: Damage over Time Increase (持续伤害提升). Each item receives 2 random attributes.
Fixed attribute
Anguish · Instant (White)
Damage over Time Increase (持续伤害提升)+2.2%~+3%
Random attributes
Receive 2 of the following attributes
HP (体力值)+40~+60
Attack (攻击力)+2~+3
Defense (防御力)+1
Attack (攻击力)+0.8%~+1.2%
Defense (防御力)+2%~+3%
HP (体力值)+1%~+1.5%
Damage Increase (伤害提升)+1%~+1.5%
Damage Reduction (伤害减免)+0.8%~+1.2%
Critical Rate (暴击率)+0.8%~+1.2%
Critical Damage (暴击伤害)+1.5%~+2.2%
Healing Effect (治疗效果)+1%~+1.5%
Shield Effect (护盾效果)+1%~+1.5%
Effect Hit (效果命中)+1.2%~+1.8%
Extra Action Damage Increase (额外行动伤害提升)+2%~+3%
Additional Damage Increase (附加伤害提升)+1.2%~+1.8%
Speed (速度)+1
Primary Attribute Increase (主属性提升)+1%~+1.5%
Stance Damage Increase (架势伤害提升)+2%~+3%
Energy Recovery Efficiency (能量恢复效率)+0.5%~+0.7%
A fleeting memory filled with anguish, able to exist only when attached to a Shadow. The emotion left in its broken fragments has nearly faded away.Fixed attribute
Anguish · Instant (Green)
Damage over Time Increase (持续伤害提升)+3%~+3.7%
Random attributes
Receive 2 of the following attributes
HP (体力值)+60~+120
Attack (攻击力)+3~+6
Defense (防御力)+1~+3
Attack (攻击力)+0.8%~+1.6%
Defense (防御力)+2%~+4%
HP (体力值)+1%~+2%
Damage Increase (伤害提升)+1%~+2%
Damage Reduction (伤害减免)+0.8%~+1.6%
Critical Rate (暴击率)+0.8%~+1.6%
Critical Damage (暴击伤害)+1.5%~+3%
Healing Effect (治疗效果)+1%~+2%
Shield Effect (护盾效果)+1%~+2%
Effect Hit (效果命中)+1.2%~+2.4%
Extra Action Damage Increase (额外行动伤害提升)+2%~+4%
Additional Damage Increase (附加伤害提升)+1.2%~+2.4%
Speed (速度)+1~+2
Primary Attribute Increase (主属性提升)+1%~+2%
Stance Damage Increase (架势伤害提升)+2%~+4%
Energy Recovery Efficiency (能量恢复效率)+0.5%~+1%
A fleeting memory filled with anguish, able to exist only when attached to a Shadow. A measure of anguish remains in its broken fragments.Fixed attribute
Anguish · Instant (Blue)
Damage over Time Increase (持续伤害提升)+3.7%~+5.2%
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+1
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+1
Damage Increase against Stunned Targets (对气绝目标伤害提升)+6%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+6%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+3
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+6%
HP (体力值)+120~+200
Attack (攻击力)+6~+10
Defense (防御力)+3~+5
Attack (攻击力)+1.2%~+2%
Defense (防御力)+3%~+5%
HP (体力值)+1.5%~+2.5%
Damage Increase (伤害提升)+1.5%~+2.5%
Damage Reduction (伤害减免)+1.2%~+2%
Critical Rate (暴击率)+1.2%~+2%
Critical Damage (暴击伤害)+2.2%~+3.7%
Healing Effect (治疗效果)+1.5%~+2.5%
Shield Effect (护盾效果)+1.5%~+2.5%
Effect Hit (效果命中)+1.8%~+3%
Damage over Time Increase (持续伤害提升)+2.2%~+3.7%
Extra Action Damage Increase (额外行动伤害提升)+3%~+5%
Additional Damage Increase (附加伤害提升)+1.8%~+3%
Speed (速度)+1~+2
Primary Attribute Increase (主属性提升)+1.5%~+2.5%
Stance Damage Increase (架势伤害提升)+3%~+5%
Energy Recovery Efficiency (能量恢复效率)+0.7%~+1.2%
A fleeting memory filled with anguish, able to exist only when attached to a Shadow. Among its broken fragments, only the traces of anguish remain strikingly clear.Fixed attribute
Anguish · Instant (Purple)
Damage over Time Increase (持续伤害提升)+5.2%~+6.7%
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+2
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+2
Damage Increase against Stunned Targets (对气绝目标伤害提升)+8%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+8%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+4
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+8%
HP (体力值)+200~+300
Attack (攻击力)+10~+15
Defense (防御力)+5~+7
Attack (攻击力)+1.6%~+2.4%
Defense (防御力)+4%~+6%
HP (体力值)+2%~+3%
Damage Increase (伤害提升)+2%~+3%
Damage Reduction (伤害减免)+1.6%~+2.4%
Critical Rate (暴击率)+1.6%~+2.4%
Critical Damage (暴击伤害)+3%~+4.5%
Healing Effect (治疗效果)+2%~+3%
Shield Effect (护盾效果)+2%~+3%
Effect Hit (效果命中)+2.4%~+3.6%
Damage over Time Increase (持续伤害提升)+3%~+4.5%
Extra Action Damage Increase (额外行动伤害提升)+4%~+6%
Additional Damage Increase (附加伤害提升)+2.4%~+3.6%
Speed (速度)+2~+3
Primary Attribute Increase (主属性提升)+2%~+3%
Stance Damage Increase (架势伤害提升)+4%~+6%
Energy Recovery Efficiency (能量恢复效率)+1%~+1.5%
A fleeting memory filled with anguish, able to exist only when attached to a Shadow. Like a searing brand, that anguish lingers with everyone who touches it.Fixed attribute
Anguish · Instant (Gold)
Damage over Time Increase (持续伤害提升)+6.7%~+9%
Random attributes
Receive 2 of the following attributes
A gold star marks a flash attribute
General positive effect duration increase (turns) (通用正面效果持续回合数增加)+3
General negative effect duration increase (turns) (通用负面效果持续回合数增加)+3
Damage Increase against Stunned Targets (对气绝目标伤害提升)+10%
Energy gained when Rogue Luck triggers (触发捣蛋时刻获得能量)+10%
Increase to the next die roll when Rogue Luck triggers (触发捣蛋时刻增加下次掷骰点数)+5
Additional action gauge reduction when inflicting Stun (使目标气绝时行动值额外降低)+10%
Tier I Profession Passive Level Increase (Ⅰ阶职业被动等级提升)+3
Tier II Profession Passive Level Increase (Ⅱ阶职业被动等级提升)+3
Tier III Profession Passive Level Increase (Ⅲ阶职业被动等级提升)+3
HP (体力值)+360~+480
Attack (攻击力)+18~+24
Defense (防御力)+9~+12
Attack (攻击力)+2.4%~+3.2%
Defense (防御力)+6%~+8%
HP (体力值)+3%~+4%
Damage Increase (伤害提升)+3%~+4%
Damage Reduction (伤害减免)+2.4%~+3.2%
Critical Rate (暴击率)+2.4%~+3.2%
Critical Damage (暴击伤害)+4.5%~+6%
Healing Effect (治疗效果)+3%~+4%
Shield Effect (护盾效果)+3%~+4%
Effect Hit (效果命中)+3.6%~+4.8%
Damage over Time Increase (持续伤害提升)+4.5%~+6%
Extra Action Damage Increase (额外行动伤害提升)+6%~+8%
Additional Damage Increase (附加伤害提升)+3.6%~+4.8%
Speed (速度)+3~+4
Primary Attribute Increase (主属性提升)+3%~+4%
Stance Damage Increase (架势伤害提升)+6%~+8%
Energy Recovery Efficiency (能量恢复效率)+1.5%~+2%
A fleeting memory filled with anguish, able to exist only when attached to a Shadow. A torrent of emotion pours from this moment, making the hearts of those who touch it race.Crewmate synergies
Suggested crewmates
Suggestions consider skills and attributes, not rankings. Also consider the Shadow, team role and random attributes.
EdwardThe team concentrates attacks around debuffs, and vulnerability effects can amplify its focused-damage window.View crewmate →
HaigDamage over time and detonation create multiple damage events; increased damage taken by the target can cover the full cycle.View crewmate →
MiserSeveral damage effects are applied before 清算; vulnerability can cover both application and resolution.View crewmate →Usage
Equipping a Shadow
Equip this in a Shadow to grant the crewmate fixed and random attributes.
Obtaining
Conversion and rewards
Obtainable by converting Breath Bottles or earning random Instant or Moment rewards.
Related Breath BottleBottle of Agonized Breath